DnD 5E Athlete Background

You actually strive to a perfect yourself physically even though in an execution of everything that you do. Of course the thrill of a competition shall light the fire in your blood, and also the roar of a crowd drive you forward. It tales of your exploits precede you and even might open the doors or else loosen the tongues.

Probably, whether in one of the poleis, between them, or else among a nonhuman peoples of Theros, the physical contests and also those who are pursue them may command respect bordering on the reverence. However all the athletes are arise from all of their walks of the life and even all the cultures and quite frequently cross paths with one another.

  • Skill Proficiencies: Acrobatics, Athletics
  • Languages: One of your choice
  • Tool Proficiencies: Vehicles (Land)
  • Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp

Favored Event

While many types of athletes may practice various games and the events, but most of the excel at a single form of the competition. You can roll or chose from the different options in the Favored Events table for determining the athletic event in which you excel.

d8Favored Event
1Marathon
2Long-distance running
3Wrestling
4Boxing
5Chariot or horse race
6Pankration (mixed unarmed combat)
7Hoplite race (racing in full armor with a unit)
8Pentathlon (running, long jump, discus, javelin, wrestling)

Suggested Characteristics

Here the competition could be a forge strong bonds in between the teammates and also the rivals or the ignite bitter feuds which are burn outside of their arena. The athletes frequently apply lessons from their training to their lives in general.

Personality Trait

d8Personality Trait
1I feel most at peace during physical exertion, whether exercise or battle.
2I don't like to sit idle.
3I have a daily exercise routine I refuse to break.
4Obstacles exist to be overcome.
5When I see others struggling, I offer to help.
6I love to trade banter and gibes.
7Anything worth doing is worth doing best.
8I get irritated if people praise someone else and not me.

Ideals

d6Ideal
1Competition: I strive to test myself in all things. (Chaotic)
2Triumph: The best part of winning is seeing my rivals brought low. (Evil)
3Camaraderie: The strongest bonds are forged through struggle. (Good)
4People: I strive to inspire my spectators. (Neutral)
5Tradition: Every game has rules, and the playing field must be level. (Lawful)
6Growth: Lessons hide in victory and defeat. (Any)

Bonds

d6Bond
1My teammates are my family.
2I will overcome a rival and prove myself their better.
3My mistake got someone hurt. Ill never make that mistake again.
4I will be the best for the honor and glory of my home.
5The person who trained me is the most important person in my world.
6I strive to live up to a specific hero's example.

Flaws

d6Flaw
1I indulge in a habit that threatens my reputation or health.
2I'll do absolutely anything to win.
3I ignore anyone who doesn't compete and anyone who loses to me.
4I have lingering pain of old injuries.
5Any defeat or failure on my part is because my opponents cheated.
6I must be the captain of any group I join.

Feature: Echoes of Victory

You’ve already been attracted the admiration among spectators, fellow athletes, and trainers in a specific region which is hosted all your past athletic victories. Whenever you’re visiting any kinds of settlement within your 100 miles of where you are grewn up, of course there is almost 50% chance that you are capable to find someone there those who admires you and it is willing to give some information and temporary shelter.

However, between the adventures, you may be complete in an athletic events that are sufficient enough to the comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the PHB.

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