Mostly this 5e Archaeologist Background learns about the long and also about the fallen cultures which are relevant to the past by studying their remains such as their bones, their ruins, their surviving masterworks, and their tombs too.
Any one can practice this archaeology and from those who are practicing this they can travel to the far corners of the world to the root through crumbled cities and also the lost dungeons, digging in the search of artifacts those who have might told the stories of the monarchs and also the high priests, wars and cataclysms too. However we also recommend you to have a look at athlete background 5e.
Now below we are providing all the suggested characteristics tables and also the details of proficiencies and languages, equipments. So check them once. Anyways we also recommend you to check our home page about dnd backgrounds.
- Skill Proficiencies: History, Survival
- Tool Proficiencies: Cartographer’s tools or navigator’s tools
- Languages: One of your choice
- Equipment: A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 gp.
Some of the archaeologist background 5e toa can be resist the lure of an unexplored ruin or the dungeon, specifically if such type of site is the source of the legends or it might be rumored to contain the treasures and also relics of wizard, wariords, or else the royalty.
Some of these tomb of annihilation archaeologists plunder for the wealth and or for the fame, sometimes, others consider it like their calling to illuminate the past or else keep the worlds greatest treasures these are from falling into the fake or wrong hands.
The motivation might be some where what ever it may be but the d&d 5e archaeologist background tomb of annihilation combine the qualities of a scrappy historian with the self-made heroism of the treasure-hunting scoundrel.
|d8||Options For Personality Trait|
|1||I love a good puzzle or mystery.|
|2||I'm a pack rat who never throws anything away.|
|3||Fame is more important to me than money.|
|4||I have no qualms about stealing from the dead.|
|5||I'm happier in a dusty old tomb than I am in the centers of civilization.|
|6||Traps don't make me nervous. Idiots who trigger traps make me nervous.|
|7||I might fail, but I will never give up.|
|8||You might think I'm a scholar, but I love a good brawl. These fists were made for punching.|
|d6||Options For Flaw|
|1||I have a secret fear of some common wild animal – and in my work, I see them everywhere.|
|2||I can't leave a room without searching it for secret doors.|
|3||When I'm not exploring dungeons or ruins, I get jittery and impatient.|
|4||I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition.|
|5||When given the choice of going left or right, I always go left.|
|6||I can't sleep except in total darkness.|
|D6||Options For Ideal|
|1||Preservation: That artifact belongs in a museum. (Good)|
|2||Greed: I won't risk my life for nothing. I expect some kind of payment. (Any)|
|3||Death Wish: Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic)|
|4||Dignity: The dead and their belongings deserve to be treated with respect. (Lawful)|
|5||Immortality: All my exploring is part of a plan to find the secret of everlasting life. (Any)|
|6||Danger: With every great discovery comes grave danger. The two walk hand in hand. (Any)|
|D6||Options For Bond|
|1||Ever since I was a child, I've heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.|
|2||I want to find my mentor, who disappeared on an expedition some time ago.|
|3||I have a friendly rival. Only one of us can be the best, and I aim to prove it's me.|
|4||I won't sell an art object or other treasure that has historical significance or is one of a kind.|
|5||I'm secretly in love with the wealthy patron who sponsors my archaeological exploits.|
|6||I hope to bring prestige to a library, a museum, or a university.|
Feature: Dust Digger
Before to becoming an adventurer, you have spent most of your life in young age crawling around in the dust and pilfering relics of questionable value from the crypts and also from ruins. Apart from this you may also like to read secret identity background 5e after this article.
Even though you have managed to sell some few of your discoveries to buy proper adventuring gear of course you have earned enough coins too. You have been held onto an item that which has a great emotional value to you. You can chose an item from the below table or else you can roll on the signature item table to check what ever you have.
Feature: Historical Knowledge
Whenever you enter a dungeon or ruin there you have a capability to correctly ascertain its original purpose and also determine its builders, even though they were be any known races like dwarves, elves, humans, yuan-ti, So you can easily determine the monetary value of art objects which is more than a century old.