Cormanthor Refugee Background 5e

You’re one of the hundreds of refugees which were driven from Hillsfar or else which fled the destruction of Myth Drannor and those who now shelter in the hidden camps under the northern eaves of the Cormanthor forest. But if you grew up in the camps then you’ve never been into the settlement rather than the village of the Elventree. Like a guest of the elve, you have been learned their ways and also the ways of the forest.

Of course, you’re also the traumatized, like a residual wild magic, the energies which are released by the fall of Thultanar upon Myth Drannor and also the constant fear of raids hunting for the non humans to fight in the Hillsfar’s arena which have taken their toll on you like they have upon everyone in the camps.

  • Skill Proficiencies: Nature, Survival
  • Language Proficiencies: Elven.
  • Tool Proficiencies: One type of artisan’s tools
  • Equipment: A two-person tent, artisan’s tools, a holy symbol, a set of traveler’s clothes, a belt pouch, 5 gp
  • Lifestyle: Poor

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Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1I long for a home that never really existed,whether in the camps, Hillsfar, or Myth Drannor.
2Though I am not an elf, I am a fervent, radical worshipper of the elven gods.
3I live in the moment, knowing my life could be turned upside down any day.
4I appreciate beauty in all of its forms.
5I hate the dark elves and the Netherese for each driving the elves out of Cormanthyr in the past.
6I am a forest bumpkin who grew up in a tent in the woods and is wholly ignorant of city life.
7I was raised alongside children of many other races. I harbor no racial prejudices at all.
8The elves have just the right word for so many things that cannot be expressed as well in other languages. I pepper my speech with elven words, phrases, and sayings.


D6Options For Flaw
1I am very uncomfortable indoors and underground.
2I am haughty. I grew up among the elves and emulate them. Other races are crude in comparison.
3Elf this, elf that. I am sick and tired of the elves.
4I am a miser. Having lost everything once before, I clutch my possessions and wealth very tightly.
5I am a moocher. I am so used to others providing for me that I have come to expect everyone to do it.
6I believe the gods have cursed me, my family, and all of the Cormanthor refugees. We are all doomed, doomed I tell you!


D6Options For Ideal
1Patient: The elves have taught me to think and plan for the long-term. (Lawful)
2Rebellious: Governments and politicians drove my family to the camps. I subtly defy authority whenever I think I can get away with it. (Chaotic)
3Self-Absorbed: I've had to look out for number one so long that it has become second nature. (Any)
4Wanderlust: I want to see as much of the world beyond the camps as I can. (Any)
5Generous: I give everything I can to help those in need, regardless of who they are. (Good)
6To the Abyss with Them: The people of Hillsfar cast me out. I won't risk my hide to help them. (Evil)


D6Options For Bond
1The elves took me in when I had nowhere else to go. In return, I do what I can to help elves in need.
2I seek revenge against the people of Hillsfar for driving my family into the forest.
3My family lost everything when they were driven from Hillsfar. I strive to rebuild that fortune.
4The forest has provided me with food and shelter. In return, I protect forests and those who dwell within.
5I am deeply, tragically in love with someone whose racial lifespan is far longer or shorter than mine.
6Members of my extended family did not make it to the camps or have been kidnapped to fight in the Arena. I search for them tirelessly.

Feature: Shelter of the Elven Clergy

Basically, the clerics of the elventrees have been owed to care for these Cormanthor refugees. They will help you whenever they can, also includes by providing you and also your companions with the free healing and also care at temples, shrines, and other established presences in Elventree too. They will provide you too with a poor lifestyle (But only you).

∴ You should keep in mind this feature is a variant of the acolyte feature.

Phlan Insurgent 5E Background

Overview Of Phlan Insurgent

So, the taking of the phlan by the Vorgansharax is one of the clear memories in your mind. Basically, you’re going about your everyday business whenever the green dragon’s forces spilled out of the sewers and also assailed your personal home.

Many of the phlan’s citizens, young and old alike, were captured, killed, or offered as tribute to the Maimed Virulence. Basically, you and yourself were one of those captured. But, sometimes either with the help of adventurers or else through your own wits and the sheer determination, you escaped.

By rather than flee the region and also you’ve chosen to stay and also fight. Actually, finding the refuge outside the town and also the deadly thicket which is surrounding to it.

  • Skill Proficiencies: Stealth, Survival
  • Tool Proficiencies: One type of artisan’s tools, vehicles (land)
  • Equipment: A bag of caltrops (20), a small trinket that connects you to the life you once had before the occupation of Phlan, a healer’s kit, a set of dark common clothes that includes a cloak and hood, and a belt pouch containing 5 gp.
  • Lifestyle: Poor

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Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1My patience knows no bounds, so long as my goal is in sight.
2In life and in struggle, the ends justify my actions.
3If you aren’t helping me, you’d best at least stay out of my way.
4I long for the life that was taken away from me.
5Friends and family perished, tragically, before my eyes. I hope never to undergo that again.
6Making the right choices in life are important to me. The choices I make might save not just my life, but the lives of others as well.
7I can never allow my foes to get the drop on me.
8Time is a precious resource that I must spend wisely.


D6Options For Flaws
1I have no respect for those who flee. I harbor a deep grudge against the citizens who abandoned Phlan.
2Ale is the only way I can escape the desperation of my circumstances.
3It doesn’t take much to get me into a fight.
4Being an insurgent means doing things that aren’t always ethical. I’m still learning to live with that.
5My desire to liberate Phlan oftentimes clouds my judgement, despite my best efforts.
6I relentlessly despise the Maimed Virulence and his allies. I’d abandon other goals in order to strike out at them.


D6Options For Ideals
1Leadership: The oppressed need someone to inspire them to courageous acts. (Good)
2Unpredictability: Keeping the enemy guessing and off-balance is my tactical strength. (Chaos)
3Determination: Threats to my home must be eliminated at all costs. (Any)
4Freedom: Those who are enslaved and unjustly imprisoned deserve my aid. (Good)
5Resourcefulness: Our wits are our most valuable resource in troubled times. (Any)
6Unity: Working together, we can overcome all obstacles, even the most seemingly insurmountable ones. (Any)


D6Options For Bonds
1I’ll never let my fellow insurgents down. They are my only remaining friends.
2I was separated from a loved one during my escape from town. I will find them.
3One of the Tears of the Virulence was a trusted friend, until the day they betrayed the city. They will pay harshly for their transgressions.
4An item I hold close is my last remaining connection to the family I lost during the fall.
5The dragon who took my past life away from me will feel the full extent of my vengeance.
6The knowledge in Mantor’s Library is an irreplaceable treasure that must be protected.


It has been removed from your life like the townsperson and you’ve adapted to the rough life in the actually wilds surrounding phlan. Actually, the trade you’ve practiced has still influences on your outlook, al though the manner in which you’ve approach the situations and also the way you contribute to the resistance movement which is against to the Maimed Virulence.

You can simply roll upon the below mentioned table to explain what your occupation was before the fall, or else chose one that best fits to your character (but you need to pick from either the general column or the specific column, but you’ve to make sure not from both).

D8Origin (General)Origin (Specific)
1FisherStojanow River Worker
2HunterTwilight Marsh Worker
3CraftspersonMantor's Library Scribe
4Priest / PriestessClergy of Ilmater
5CookLaughing Goblin Server
6City WatchBlack Fist Guard
7ServantHouse Sokol Retainer
8Unskilled LaborerBay of Phlan Dockworker

Feature: Guerrilla

Of course, here you’ve come to know all about the surrounding forests, streams, caves, and also the other natural features at which you can easily take the refuge — or else setup the ambushes. Actually, with this guerrilla feature you have a capability to survey quickly to your environment for an advantageous features.

Additionally, you can scavenge around your natural surroundings for cobbling together by the simple supplies (like the improvised torches, rope, patches of fabric and many more.) which are consumed after they have used.

Note: This feature is a variant of the Outlander feature.

Gate Urchin 5E Background

Overview Of Gate Urchin Background 5e

Basically, all the traffic into and also out of the city of trade passes across the Hillsfar Gate and making it the ideal place for the destitute which is to gather to panhandle, busk, gossip, and pick pockets. Actually, you grew up on the streets in the shadow of that great steel edifice, like where the houses both Red Plumes and Guild Mages. Even though you may have been moved on and you still have some of the friends among them and also that life have been had a long lasting impact on you.

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  • Skills: Deception, Sleight of Hand
  • Tool Proficiencies: Thieves’ tools, one type of musical instrument
  • Equipment: A battered alms box, a musical instrument, a cast-off military jacket, cap, or scarf, a set of common clothes, a belt pouch, and 10 gp

Feature: Red Plume and Mage Guild Contacts

You have made as many as possible friends among the Red Plumes and the Mage’s Guild when you were living at the Hillsfar Gate. They do remember you fondly and also help you in some little ways whenever they can. Also you can easily invoke their assistance in and also around the Hillsfar to obtain food, as well as simple equipment for temporary use too. You can even invoke it for gaining the access to the lower-security areas of their garrisons, halls, and encampments.

Note: Actually, this feature is the variant of the Soldier feature.

Personality Traits

d8Options For Personality Traits
1I appreciate the simple things in life. a song, a warm meal, a sunny day. I don't need any more.
2My problems are always caused by others. I'm never to blame.
3I am afraid I could wind up back on the streets any day.
4I get along with everyone.
5I see people as marks for a con and have difficulty feeling true empathy for them.
6I have a real flair for matchmaking. I can find anyone a spouse!
7I think money is the true measure of appreciation and affection. Everything else is talk or an act.
8I don't like having a lot of stuff, just a few simple things I need. I don't like being tied down and tend to leave things behind when I don't need them anymore.


D6Options For Flaws
1Though I no longer live at the Gate, I am still always concerned about where I will get my next meal.
2Years of thieving have become habit. I sometimes steal from strangers without thinking about it.
3I am ashamed of my origins. I pretend I am higher-born and fear others will find out the truth.
4I think people who grew up in houses are soft, spoiled, and ungrateful. I frequently tell them so.
5I am still very uncomfortable wearing nice clothes, sleeping in a warm bed, and eating fine food.
6I do not trust anyone who has not had a hard life.


D6Options For Ideals
1Loyal: I never rat out any of my friends, even when the Red Plumes or the Rogues Guild ask. (Lawful)
2Adventurous: I don't like doing the same thing every day. I crave variety. (Chaotic)
3Strong: Only the strong survive. I respect those who are strong and powerful. (Any)
4Witty: Brains are better than brawn. I rely on my wits and respect others who do the same. (Any)
5Honest: Others can do what they want, but I won't lie or steal, even to feed my family. (Good)
6Ungrateful: Those who give only do it to make themselves feel better. I steal from them. (Evil)


D6Options For Bonds
1The Joydancers of Lliira gave me my instrument when I really needed food. I hate them for that.
2Busking has taught me to love music above all else.
3The Rogues Guild spared me when I did a job without cutting them in. I owe them a great debt.
4I know people hate the Red Plumes, but some of them were really good to me. I help Red Plumes whenever I can, and I respect them. They're just doing what they have to do to get by in this world.
5I will be wealthy some day. My descendants will live in comfort and style.
6I know how hard life on the streets is. I do everything I can for those who have less than me.

Water Dhavian Noble Background In DnD

Ordinarily, for one of the great noble families of the waterdeep you’re a scion. Actually, the human families those who jealously guard their privilege and also place in the city of the Splendors, Waterdhavian nobles has their reputation across the Faerûn for being an eccentric, spoiled, venal, and, above all else, rich.

Of course, whether you’re one of the shining examples of the reason for this specific reputation or else those one who proves the rule being an exception and people expect things of you whenever they know all about you like your surname and what it means too.

Any of your reasons for taking to take up the adventuring likely involve your family in some of the ways, such as: Are you the family rebel, who prefers delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?

Skill Proficiencies: History, Persuasion

Tool Proficiencies: One type of gaming set or one musical instrument

Languages: One of your choice

Equipment: A set of fine clothes, a signet ring or brooch, a scroll of pedigree, a skin of fine zzar or wine, and a purse containing 20 gp

Actually, work with your Dungeon Master to come up with the family like you are the part of – there are around seventy-five lineages in Waterdeep, each one with its own financial interests, specialties and also the schemes.

So, you might have been the part of the main line of your family, of course, possibly in a line to become its leader one day. Or else you might have been one of any number of cousins, with the less prestige but also less responsibility.

Feature: Kept in Style

Your house observes for your everyday needs whenever you’re in the waterdeep or otherwise wherever in the north. Basically, your name a~d signet are sufficient for covering most of your expenses; such as the inns, taverns, and festhalls which you’ve often very much glad to for recording your debt and also send an accounting for your family’s estate in the waterdeep  to settle what you’ve owed.

Although, this best advantage do enable to live one of the comfortable lifestyles, no need to have to pay 2 gp per day for it, or else reduces a cost of the wealthy or the aristocratic lifestyle with that much of amount.

Sometimes, you may not be maintaining the less affluent lifestyle and use the variation as an income too – the benefit is the line of the credit, but not an actual monetary reward.

Suggested Characteristics

For all of this waterdhavian noble background suggested characteristics such as ideal, bond, personality traits and also the flaws you need to use the noble background, or you can use the below tables too, like the basis for all of your traits and also motivations, modifying all of your entries whenever appropriate to suit your identity.

Personality Traits

D8Personality Trait
1My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.
2The common folk love me for my kindness and generosity.
3No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
4I take great pains to always look my best and follow the latest fashions.
5I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.
6Despite my noble birth, I do not place myself above other folk. We all have the same blood.
7My favor, once lost, is lost forever.
8If you do me an injury, I will crush you, ruin your name, and salt your fields.


1I secretly believe that everyone is beneath me.
2I hide a truly scandalous secret that could ruin my family forever.
3I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.
4I have an insatiable desire for carnal pleasures.
5In fact, the world does revolve around me.
6By my words and actions, I often bring shame to my family.


1Respect: Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
2Responsibility: It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)
3Independence: I must prove that I can handle myself without the coddling of my family. (Chaotic)
4Power: If I can attain more power, no one will tell me what to do. (Evil)
5Family: Blood runs thicker than water. (Any)
6Noble Obligation: It is my duty to protect and care for the people beneath me. (Good)


1I will face any challenge to win the approval of my family.
2My house’s alliance with another noble family must be sustained at all costs.
3Nothing is more important than the other members of my family.
4I am in love with the heir of a family that my family despises.
5My loyalty to my sovereign is unwavering.
6The common folk must see me as a hero of the people.

Like the all other nobles and you’re born, raised in the different world from the one that most of the folks know- Actually, one which will grant you to privilege but it also calls you for fulfilling the duty befitting your station.

So, your bond might have been associated with your family a lone, or else it could be concerned with the another noble house which sides with or opposes your own too.

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Almost like all other backgrounds suggested characteristics, here also your ideal might be depend to some extent on how you view your role in the family, and also how you intend for conducting yourself in the world at the large like a representative of your home.

Phlan Refugee Background 5E In DnD

Overview Of Phlan Refugee

Actually, after the hard days labor gone are the happiest days of walking into the Laughing Goblin Inn. Here everything has been changed and here is a lucky thing for you is that you’re alive not died. When back to the phlan you were able to count yourself among those street-wise folks those who ever knew about when to pay a bribe and also to whom work with for make a living.

Also your ability to listen to the winds of the change which had saved you before, But at this time they have allowed you to be one of the luckiest few those whoever escaped phlan with something more than just the shirt on your back.

  • Skills: Insight, Athletics
  • Tool Proficiencies: One type of artisan’s tools
  • Languages: One of your choice
  • Equipment: A set of artisan’s tools (one of your choice), a token of the life you once knew, a set of traveler’s clothes, and a belt pouch containing 15 gp

Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1I may have lost everything I worked for most of my life, but there's work to be done. No time to linger on the past.
2I worked hard to get where I am and I refuse to let a little hardship stop me from succeeding.
3I protect those around me. You never know when one of them will be useful.
4I have always gotten ahead by giving. Why change now?
5I prepare for everything. It paid off in Phlan and it will pay off again.
6I will reclaim my home. Though the path may be long, I will never give up hope.
7I never cared for personal hygiene and am amazed that it bothers others.
8I am always willing to volunteer my services, just as long as don't have to do anything.


D6Options For Flaws
1I used the lives of children to facilitate my escape from Phlan.
2I am a sucker for the underdog, and always bet on the losing team.
3I am incapable of standing up for myself.
4I will borrow money from friends with no intention to repay it.
5I am unable to keep secrets. A secret is just an untold story.
6When something goes wrong, it's never my fault.


D6Options For Ideals
1Justice: Corruption brought Phlan down. I will not tolerate that any longer. (Lawful)
2Acceptance: Stability is a myth. To think you can control your future is futile. (Chaotic)
3Hope: I am guided by a higher power and I trust that everything will be right in the end. (Good)
4Restraint: I hate those who caused my loss. It is all I can do not to lash out at them. (Any)
5Strength: As shown in Phlan, the strong survive. If you are weak you deserve what you get. (Evil)
6Openness: I am always willing to share my life story with anyone who will listen. (Any)


D6Options For Bonds
1I have the chance at a new life and this time I am going to do things right.
2The Lord Regent brought this suffering upon his people. I will see him brought to justice.
3I await the day I will be able to return to my home in Phlan.
4I will never forget the debt owed to Glevith of the Welcomers. I will be ready to repay that debt when called upon.
5There was someone I cared about in Phlan, I will find out what happened to them.
6Some say my life wasn't worth saving, I will prove them wrong.

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Feature: Phlan Survivor

No matter about what is your prior standing was and you’re now one of the many refugees which have been come to mulmaster. But you’ve a capability to find refuge with some others from the phlan and those who sympathize with your plight. Actually, within the Mulmaster this meant by, you can easily find the place to bed down, recover, and also hide from the watch with either other refugees from the phlan or else the Zhents within the ghettos.

Note: Before you playing with this background you need to keep in mind that, this feature is the variant of the folk hero feature.

Black Fist Double Agent Background 5e

Overview Of Black Fist Double Agent Background 5e

Basically, you’re an informant for the sake of the tears of the Virulence who now lord over Phlan but also a double agent for the original town guard of the Phlan and also the Black Fists. For the tears you’ve already been tasked with the ferreting out the secrets of the so many creatures such as  Phlan’s criminal underworld, insurgency and also the common peoples of the phlan. In an exchange for the reporting on the activities of dissenters, criminals and any other rebel elements the tears of the Virulence leave you alone for conducting your affairs in the peace.

But in a reality you do work for the deposed black fists and by sharing of the misinformation with the tears of the virulence which often assists the black fists and also the other phlan insurgents. Almost from the evacuation of the phlan, you’re even almost busier today than ever before, like the number of dissenters among all the refugees which grows daily, while you’re afforded so many opportunities to spy on the peoples of the Mulmaster and also elventree, for the pleasure of your specific contact(s) within the tears of the Virulence

  • Skill Proficiencies: Deception, Insight
  • Tool Proficiencies: Disguise Kit, and one type of artisan’s tools or gaming set
  • Equipment: Disguise kit, common clothes, a Tears of Virulence emblem, a writ of free agency signed by the Lord Regent, a set of artisan’s tools or gaming set you are proficient with, and a pouch with 15 gp (payment for services rendered).
  • Lifestyle: Moderate

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Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1People are only as trustworthy as you are valuable to them. Always strive to be the most valuable person around.
2My eloquence and sophistication are tools I use to avoid arousing suspicion myself.
3I am a thrill-seeker, excited by covert and dangerous missions.
4I live by my wits and always check every lock twice, just to be certain.
5I never admit to my mistakes lest they be used against me.
6I take every effort to be unnoticeable and blend into the crowd. Passersby rarely give me a second look.
7I am prepared for any eventuality; including the day my usefulness as a spy comes to an end.
8I always make certain to know my enemy before acting, lest I bite off more than I can chew.


D6Options For Flaw
1I think too highly of myself, and have an exaggerated sense of self-importance.
2I have difficulty trusting strangers. I see spies and informants everywhere.
3Years of getting away with minor crimes has left me believing that I am above the law, and have diplomatic immunity above my station.
4Years of seeing innocent people suffer have left me despondent and pessimistic for the future.
5My desire for vengeance often gets me into trouble.
6I am spendthrift, and share my wealth with the patrons of my favorite tavern.


d6Options For Ideal
1Suspicious: In my experience, everybody has something to hide, and what they hide can usually hurt me (Any).
2Secretive: I trade in secrets, and am not about to let any of mine slip (Any).
3Hedonist: Life is short. I live my life to the fullest, as I know any day could be my last (Chaotic).
4Selfless: I use my position to help the downtrodden avoid persecution from the authorities (Good).
5Patriotic: I am a loyal supporter of Phlan and its leaders, and see my role as a solemn duty and necessary evil to prevent anarchy (Lawful).
6Manipulative: I use my knowledge to blackmail and manipulate others to my own benefit (Evil).


D6Options For Bond
1I was framed for a crime I did not commit, and seek to bring the true culprit to justice.
2I am a part of an underground network that smuggles innocent civilians out of the city prior to being raided by the authorities.
3I miss the glory days of Phlan, before the coming of the dragon.
4I seek to prove myself worthy of joining the Black Fist as a member of their order.
5My sister was killed by a Tear of Virulence, and now I feed them false information whenever possible.
6My family was wrongly imprisoned, and I act as an informant in order to secure their release.

Feature: Double Agent

Of course you do have a reliable and the trusty contact within the tears of Virulence garrison in the phlan to whom ever you pass all the information and also the secrets. But in an exchange, you can easily get away with the minor criminal offences within the town of phlan and in an addition your black fists contacts could help you to secure the audience with either the lord regent, the lord sage and also the members of the black fists or else the deposed nobles and also authority figures those who are sympathetic for the phlan refugees and insurgents too.

∴ You should keep in mind, this feature is the variant of the noble feature.

Trade Sheriff 5e Background

Overview Of Trade Sheriff Background 5e

In this specific dnd background you’re one of the many peoples which make sure the trade routes clear at all the times. You may assure which the great law of the trade has been followed at all the costs. You do work by yourself or in the groups to quell bandits and the brigands who may stop trade routes from going through. You do investigate the potential ambushes and the possible rumors like to someone is wanting to rob or stop the caravans. You’re almost as much an investigator like you’re the law enforcement.

Of course you’re able to go into the town or into the village which is around the Hillsfar area and also find the contact which is willing to give you the from basic to advanced information from the rumor to fact. Of course this sometimes will come at a cost of the minor bribe of the 1-9 silver pieces.

  • Skills: Investigation, Persuasion
  • Tool Proficiencies: Thieves’ tools
  • Languages: Elvish
  • Equipment: Thieves’ tools, a gray cloak, Sheriff’s insignia (badge) a set of fine clothes, and 17 gp

Also Read about phlan insurgent

Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1I am always polite and respectful.
2I let my actions speak for themselves.
3I am haunted by my past having seen the murder of a close friend or family member and it is the one case I always needed to solve but have not been able to.
4I am quick to judge and slow to vindicate.
5I can be very persuasive and am able to ask questions where others might not be able to.
6I have a quirky personality that seems to take others off their guard.
7My sense of humor is considered by most to be awkward.
8Everyone has a choice, and they can always make the right choice: mine!


D6Options For Flaws
1I always over exaggerate my abilities.
2I cannot bear to let those I care for out of my sight.
3I took a bribe to tank an investigation and I would do anything to keep it secret.
4I have little respect for those that are of "low" intelligence/race.
5I always enjoy a good mug of ale or five to cover up my past.
6I speak for the First Lord of Hillsfar and make sure everyone knows it.


D6Options For Ideals
1Hope: My job is to speak for the victim. (Good)
2Dedicated: Once I start an investigation, until told to do so, I do not quit, no matter where it leads. (Lawful)
3Nation: My city, nation, or people are all that matter. (Any)
4Mercenary: When I do investigations, I expect answers immediately. (Any)
5Eloquent: I use my words to sway others to give me answers. (Good)
6Might: It is through threats and force that I get my answers. (Lawful)


D6Options For Bonds
1To this day an unsolved case will always leave me haunted and bother me.
2Through the might of my personality I will solve an investigation or puzzle.
3It is my right to believe what I will, just try and stop me.
4I need to prove my worth to my fellow sheriffs.
5Someone I cared for died under suspicious circumstances. I will find out what happened to them and bring their killer to justice.
6I speak for those that cannot speak for themselves.

Feature: Investigative Services

Actually, you’re one of the parts of the small force which is outside of Hillsfar. Already, you have one special way of communicating with the others and they have seem to be at ease all around you. You can easily invoke your rank to for allowing you to access to a crime scene or else to requisition equipment or else the horses on a temporary basis.

But whenever you’ve entered a town or the village around the hillsfar you can easily identify a contact those who will give you the information on the local rumors and they would help you simply just because of your desire to get the answers and also the information for anyone which is wanting to disrupt the trade.

Note: Actually, this feature is basically the variant of the soldier feature.

Dissenter 5E Background In DnD

some of the peoples rebel against the doctrines of the God-Pharaoh even in the carefully constructed and also the curated city-state of the Naktamun and in the presence of the five gods too. But they do not challenge the existence of the gods, of course, for the gods those are visible nearly everyday in the streets of the specific city. Neither do they question the fact of the life after death nor which is plain to see in the anointed mummies which are surrounded them. Also the marauding mummies which are outside the hekma. But rather, these dissenters just refuses for following the ordained course of the life which will lead for the glorious afterlife.

As well as some of the dissenters are spurred by the fear, but not wanting to subject themselves for violent death in the trials (or else in training for the trials). Although some of them moved by conscience and unwilling to kill their crop-mates in the trials. For a movement they can’t refuse that the gods have been existed, but they can refuse that the gods are just – and also can fight for proving that dictates of unjust good need but not to be obeyed.

But some of them believe that a god (for an instance Bontu) has been corrupted the process of the trials and also path to the afterlife. The others will hold the suspicions which the God-Pharaoh actually didn’t have the best interests of the people’s in the mind whenever he ordered their society.

Actually, a character who have been identified like a dissenter loses the benefits of either initiate’s or the vizier’s background feature. In its specific place, the character will gain the below mentioned feature.

Here is the latest article on harborfolk 5e

Feature: Shelter of Dissenters

Suppose, if they could wish to have any hope of the survival, whether hiding within the city or else cast out it into the desert and the dissenters should be helped each other. Of course, you can easily find a place to hide, rest or recuperate among the other dissenters. Also they will help shield you from those who ever hunt you, most possibly even risking their lives too just for you.

Adept 5e Background In Dnd

In Homebrew Background 5e we have this adept 5e background, from this blog post we are going to provide you all about this special background 5e.

If you’re also searching for this, then come with us we will teach you through the below guidelines and please take your DM permission before you follow this guidance. So why late let us start.

Overview Of Adept

You’ve special skills that’s why you have interest to learn something and also different to make you stand out from the specific crowds too. Of course, now you have the following aspects such as…By using the tool skill you’ve learned they may just save your life one day and also you are always ready for such type of situations/moments.

You came to this far just because of your learning, but still you’re seeking more. They’re mentioned below.

What knowledge could draw you from your books to a life of adventure? Is there forbidden lore you seek? Did the promise of ruins and mysteries draw you from the comfort of your office? Did you learn secrets you weren’t welcome to and choose to see the world instead of face the music?

Skill Proficiencies: One skill of your choice

Weapon Proficiencies: One simple weapon of your choice

Tool Proficiencies: One tool kit of your choice

Languages: One standard language of your choice

Equipment: A trinket of your choice from your childhood, a set of common clothes, a book of your old teachings, and a belt pouch containing 10gp

We wanna share folk hero background 5e

Suggested Characteristics

We are giving all the suggested characteristics of adept 5e background, you can check them from below tables. But before the tables we are describing about the characteristics such as personality traits, flaws, ideals, bonds. So lets get started.

These adept have a characteristic that they have an easy way of understanding things that’s why most of the adepts have an habit of trusting deeply.

Although, most of the adepts actually suffers from the unusual flaws and they are simulated by the peculiar drives, by this they become ever more interesting to play and also serves to bring the more than ever before unique experience to the world and set out their destiny.

Personality Traits

D6Options For Personality Traits
1I am always eager to learn new subjects.
2I will always be ready to help my friends.
3My dream is my destiny, and my friends are my path to setting it.
4I only continue to set out my dream to use it for unspeakable uses.
5I find it hard being around others.
6I will never back down from a fight.


D6Options For Flaw
1I will do anything, to reach my goal.
2I can only trust in myself and no one else.
3My skills won't always work.
4I am rather clumsy and foregetful.
5People ask me for help, but I'm not always the best at my certain skill.
6I still wish that my destiny was to be something else.


D6Options For Ideals
1Teacher: I will set out my dream to help the helpless. (Good)
2Persistence: My dream is my life. No one will stop me from achieving victory in it. (Chaotic)
3Knowledge: When I reach my goal, I will teach others what I've learnt. (Lawful)
4Revenge: My dream will be used against those who laughed at me. (Evil)
5Remembrance: Even if I don't reach my goal, I will still use my skills. (Neutral)
6Acceptance: This destiny is for me. I can feel it. (Any)


D6Options For Bond
1My Instructor was my everything.
2Once I complete my goal, I will go home and share it.
3I would die for my destiny.
4My imagination of the future dives me forward.
5I can still hear the voice's of the people who helped me.
6My friends and their help are what keeps me going.

Feature: Prodigy

This background has a feature called prodigy. It has some of the advantages, you can read them now.

Quick to pick up anything you actually do. Also you will get the below mentioned benefits:

  • The cantrips on the wizard spels list were added to each spell list that you have access to.
  • If you have chosen a wizard cantrip whenever you select a cantrip for a specific given class.
  • Basically, the cantrip counts like a spell of the class it was chosen for, by using the appropriate spallcasting modifier
  • Whenever any of your class allows you to earn a new spell of any level, you may have instead learn a cantrip from the list of wizard spell.
  • For each time you’ve gained a level and then you may trade a wizard cantrip which you know for a different wizard cantrip and also in an addition for any other spells exchanging whatever your class allows.


To Take any types of challenges you’re always ready to be ahead. To overcome certain types of obstacles you have gained the proficiencies and also you’re more inclined for buying an equipment you may possibly need rather than what was you actually needed and leaving you always ready to action.

Harborfolk Background 5e

Of course, you’re one of the hundreds of the small-time fishermen and also the women whoever haul the bounty of Mulmaster’s freshwater harbor to the city’s markets each and every morning. Also, you have spent no.of days (probably uncountable days) rowing in the waters in and also around Mulmaster, know them and the other fisherfolk, dockworkers, and also port inhabitants better than anyone. Even though you have left that life behind and you still visit once in a while too.

  • Skills: Athletics, Sleight of Hand
  • Tool Proficiencies: One type of gaming set, vehicles (water)
  • Equipment: Fishing tackle, dice set, playing card set, or Three-Dragon Ante set, a set of common clothes, rowboat, and a belt pouch containing 5 gp

Note: For all of our familiars we have written an article on trade sheriff 5e you can read it now.

Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1I am curious. I want to know why things are the way they are and why people do the things that they do.
2I can't sing, but that never stops me from doing it, loudly. Everyone loves a good sea chantey!
3I think the High Blade is doing a terrific job, don't you?
4I'm very excited that the House Built on Gold is being restored. I am a zealous worshiper of Waukeen.
5I am quite superstitious. I see portents in everyday occurrences.
6I resent the rich and enjoy thwarting their plans and spoiling their fun in small ways.
7I have a sea story to fit every occasion.
8I'm a fisher, but I secretly detest eating fish. I will do anything to avoid it.


D6Options For Flaws
1I drink too much, which causes me to miss the tide.
2I killed a drunk member of the City Watch in a brawl. I am terrified that they might find out.
3I oversell myself and make promises I can't keep when I want to impress someone.
4Book learning is a waste of time. I have no patience for people who don't speak from experience.
5I almost always cheat. I can't help myself.
6I am a secret informant for the Hawks. I send them reports about everything I see and hear, even what my friends and allies are up to.


D6Options For Ideals
1Calm: For all things, there is a tide. I set sail when it is right, and mend my nets when it is not. (Lawful)
2Windblown: I go where the winds blow. No man or woman tells me where or when to sail. (Chaotic)
3Aspiring: I will gain the favor of a Zor or Zora patron, maybe even one of the Blades! (Any)
4Salty: I want people to look to me as an expert on plying Mulmaster Harbor. (Any)
5Selfless: We are all children of the sea. I help everyone in peril afloat and ashore. (Good)
6Let them Drown: I refuse to risk my hide to help others. They wouldn't help me if roles were reversed. (Evil)


D6Options For Bonds
1I once lost everything but my rowboat. I'll do anything to protect it.
2My brother was in the Soldiery, but he was killed. I really look up to the men and women who serve.
3The Cloaks killed my friend for spellcasting. I'll get them back somehow, someday.
4The High House of Hurting helped me when I was hurt and asked nothing in return. I owe them my life.
5I was robbed in the Zhent ghetto once. It will not happen again.
6I would do anything to protect the other harborfolk. They are my family.

Feature: Harborfolk

Basically, you have been grown up on the docks and also waters of Mulmaster Harbor. Actually, the harborfolk remember you and also still treat you like one of them. They always welcome you and your companions too. Whenever they might have been charge you for it and they would always offer what kind of food and also shelter they actually have; of course they will even hide you if the city watch is after you (but not if the Hawks are).

Note: Actually, this feature is a variant of the Folk Hero 5e background feature.