Alchemist’s Supplies 5E

This alchemists supplies enable the character for producing the useful concoctions, like acid or the alchemist’s fire.

The Components: This alchemists supplies include two glass beakers, the metal frame for holding the breaker in the place over the open flame, the glass stirring rod, the small mortar and pestle, and also the pouch of a common alchemical ingredients, which includes the salt, powdered iron, and even purified water.

Arcana: Proficiency by the alchemist’s supplies could allow you for unlocking more information on the arcana checks which is involving potions and even it is similar materials.

Investigation: Whenever you would inspect the area for the clues, proficiency by the alchemist’s supplies grants with additional insight into any of the chemicals or else the other substances which might be used in an area.

Alchemical Crafting: As per this supplies you are able to use this tool proficiency for creating the alchemical items. The character able to spend money for collecting different types of raw materials, which could weigh 1 pound for each and every 50 gp spent. However the DM could allow the character to be make a check y using the indicated skill by some advantages.

Being a part of the long rest, you are able to use the alchemist’s supplies for making one dose of the acid, the alchemists fire, antitoxin, oil, perfume, or soap. But it subtract the half value of its created item from a total gp worth of a raw materials that you’re carrying.

Alchemist’s Supplies:

ActivityDC
Create a puff of thick smoke10
Identify a poison10
Identify a substance15
Start a fire15
Neutralize acid20

Secret Identity 5E Background

Overview Of Secret Identity

Although, you’re one of the non-humans and despite Hillsfar’s Great law of humanity, you do continue to live in the city of trade. You actually do so by maintaining the secret d&d 5e secret identity background, forging documents, and also wearing a disguise. Some of the few, if any, know you aren’t the human.

But sometimes, if you’re a halfling or gnome and you pass either a little person or a child. Of course, sometimes if you’re a half-elf, half-orc, or genasi and thenyou disguise your non-human features.

The other races do use the combination of disguise and also concealing clothing to the hide. Actually, your reasons for doing so are your own. Probably, you’re the dissident or else the agent of the foreign power. Of course you might be have a relationship with someone you can not bear to leave. irrespective of this way of life has been taken a heavy toll on you.

  • Skills: Deception, Stealth
  • Tool Proficiencies: Disguise kit, forgery kit
  • Equipment: A disguise kit, a forgery kit, a set of common clothes, a belt pouch, 5 gp

Here is our trending and most reviewed Student of magic 5e post

Suggested Characteristics

Personality Traits

D8Personality Traits
1Despite its problems, I love Hillsfar. It's the greatest city in the world, the only one for me.
2I move from place to place, never staying anywhere long and leaving nothing behind.
3I think flattery is the best way to direct attention away from me.
4I don't make friends easily. They're a liability I cannot afford.
5Risk and danger are exhilarate me. Pulling off schemes and deceptions is a rush.
6The First Lord is right, humans are superior. I really admire them, despite the atrocities.
7I avoid people of my own race, as well as things associated with my race, lest they give me away.
8I live for the Arena. I admire gladiators and enjoy the thrill of blood on the sands!

Flaws

D6Options For Flaws
1After years of denying who I am, I now despise myself and other members of my pathetic race.
2Years of hiding have made me somewhat paranoid. I trust no one.
3I've been lying so often and for so long that I can't help it anymore. I frequently lie for no reason at all.
4I am ashamed. I failed to protect a member of my family who was seized and thrown into the Arena.
5I am struggling with maintaining my secret identity. I subconsciously want to get caught and therefore sometimes let my secret identity slip.
6Years of successfully deceiving others have made me cocky. I think no one can see through my lies.

Ideals

D6Options For Ideals
1Quisling: Supporting the rulers of the land and following the laws is the road to salvation. (Lawful)
2Scofflaw: The laws and lawmakers are corrupt. I follow laws only when it suits me. (Chaotic)
3Optimist: Everyone is basically good. Though the government is misguided, it will all be okay. (Any)
4Secretive: I am in the habit of not talking about myself. My business is none of yours. (Any)
5Heroic: I do everything I can to help non-humans, regardless of the personal cost to me. (Good)
6Depraved: I have lost my moral compass. The ends justify most any means. (Evil)

Bonds

D6Options For Bonds
1The humans of Hillsfar have inflicted terrible harm on me, my family, and my race. I will have revenge.
2I am part of an underground network that smuggles non-humans into and out of the city.
3I am a partisan. I commit minor acts of defiance against the First Lord and Red Plumes when I can.
4I am a spy. I report on events in and around Hillfar.
5My secret identity is the only thing protecting me from the Arena. I will stop at nothing to maintain it.
6I am madly in love with a human who does not know my true identity, and I fear rejection if I reveal it.

Feature: Secret Identity

Already, you’ve created a secret identity 5e which you can easily use for concealing your true race and also that offers a covering explanation for your presence in the hilsfar. In an addition, you can forge the documents, also includes official papers and the personal letters, Until you’ve seen an example of the kind of either document or else the handwriting which you’re trying to copy.

Note: This feature is a variant of the Charlatan background feature if need it then check from here

Urchin 5e Background In DnD

Urchin 5e Background:

You have grown up on the streets alone, poor and orphaned, you never had any one to watch over you or to provide anything for you, so automatically, you have learned some techniques to provide for yourself.

With dreadfully energy you fought over the food also you had kept a constant watch out for other desperate souls those who might have steal from you.

You have slept on the rooftops and also in alleyways, exposed to the elements and also endured sickness without getting the advantage of the medicine or a place to recuperate.

You have survived by despite all odds and also did so through speed, strength, cunning or it might be some combination of each.

With enough money you have started your adventuring career with this enough money you can live modestly but very securely it will happen for at least ten days.

Two questions we rise over here and they are How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?

Skill Proficiencies

Sleight of Hand, Stealth

Tool Proficiencies

Disguise kit, thieves’ tools

Languages

None

Equipment

a belt pouch containing 10 gp, a set of common clothes, a token to remember your parents by, a d&d 5e urchin pet mouse, a map of the city you grew up in and also a small knife.

Suggested Characteristics:

By the lives of desperate poverty urchins are shaped for good and also for ill. They tend to be driven either by the commitment to the people with whom they have shared their life on the street or with the burning desire for finding a better life and it maybe get some payback on all other rich people who ever treated them badly.

Personality Traits:

D8Options For Personality Traits
1I hide scraps of food and trinkets away in my pockets.
2I ask a lot of questions.
3I like to squeeze into small places where no one else can get to me.
4I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5I eat like a pig and have bad manners.
6I think anyone who's nice to me is hiding evil intent.
7I don't like to bathe.
8I bluntly say what other people are hinting at or hiding.

Flaws:

D6Options For Flaws
1If I'm outnumbered, I will run away from a fight.
2Gold seems like a lot of money to me, and I'll do just about anything for more of it.
3I will never fully trust anyone other than myself.
4I'd rather kill someone in their sleep then fight fair.
5It's not stealing if I need it more than someone else.
6People who can't take care of themselves get what they deserve.

Ideals:

D6Ideal
1Respect: All people, rich or poor, deserve respect. (Good)
2Community: We have to take care of each other, because no one else is going to do it. (Lawful)
3Change: The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)
4Retribution: The rich need to be shown what life and death are like in the gutters. (Evil)
5People: I help the people who help me-that's what keeps us alive. (Neutral)
6Aspiration: I'm going to prove that I'm worthy of a better life. (Any)

Bond:

D6Bond
1My town or city is my home, and I'll fight to defend it.
2I sponsor an orphanage to keep others from enduring what I was forced to endure.
3I owe my survival to another urchin who taught me to live on the streets.
4I owe a debt I can never repay to the person who took pity on me.
5I escaped my life of poverty by robbing an important person, and I'm wanted for it.
6No one else should have to endure the hardships I've been through.

For urban bounty hunter suggested characteristics visit this urban bounty hunter 5e post

Feature: City Secrets

As an dnd urchin background 5e you know all the secret patterns and also flow to cities and you can find the passages through the urban sprawl which others would miss. But when you aren’t in combat, you (also companions you lead) can able to travel between any two locations in the whole city twice as fast as your speed would normally allow.

Charlatan 5e Background

If you’re interested in playing dungeons and dragons role-playing game especially in creating the charlatan 5e background then you can use this tutorial before you want to play with this d&d 5e background…this article has so many aspects just read and enjoy.

Overview Of Charlatan 5e

Charlatan 5e: Always, you had a way with the people. You always do know what makes them tick even you can tease out their beautiful hearts or even they might be violent too and those hearts desires after a few minutes of conversation, and also a few leading queries too, so you can read those questions like they were children’s books. It is an useful talent and also one that you are perfectly willing to use which is helpful for your advantage.

Would you like you know about the folk hero background ideas

You all know about people, what they want and also you do deliver or rather you do promise to deliver. Here common sense should be steer people away from things which are sound much more good to be true, but here the common sense seems to be in a short supply whenever you’re around.

The bottle of a pink colored liquid can easily cure which is unseemly rash, this ointment-it is nothing more than the bit of fat with a sprinkle of silver dust can able to restore youth and also vigor and even there is a bridge in the city which is just happened to be for the sale. Actually, these marvels sound implausible but you can make them to be sounding like the real deal.

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dnd backgrounds

Skill Proficiencies :

Deception, Sleight of Hand

Tool Proficiencies :

Disguise kit, forgery kit

Languages :

None

Equipment :

A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and also a belt pouch which is containing 15 gp.

Suggested Characteristics

Basically, these charlatans are colorful characters who can conceal their true selves behind the masks they can able to construct. Also, they have a capacity to reflect what ever peoples want to see, whatever they want to believe and also how they can see the world.

But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.

Personality Traits

D8Options For Personality Traits
1I fall in and out of love easily, and am always pursuing someone.
2I have a joke for every occasion, especially occasions where humor is inappropriate.
3Flattery is my preferred trick for getting what I want.
4I'm a born gambler who can't resist taking a risk for a potential payoff.
5I lie about almost everything, even when there's no good reason to.
6Sarcasm and insults are my weapons of choice.
7I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8I pocket anything I see that might have some value.

Flaws

d6Options For Flaws
1I can't resist a pretty face.
2I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in.
3I'm convinced that no one could ever fool me the way I fool others.
4I'm too greedy for my own good. I can't resist taking a risk if there's money involved.
5I can't resist swindling people who are more powerful than me.
6I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough.

Ideal

d6Options For Ideal
1Independence. I am a free spirit – no one tells me what to do. (Chaotic)
2Fairness. I never target people who can't afford to lose a few coins. (Lawful)
3Charity. I distribute the money I acquire to the people who really need it. (Good)
4Creativity. I never run the same con twice. (Chaotic)
5Friendship. Material goods come and go. Bonds of friendship last forever. (Good)
6Aspiration. I'm determined to make something of myself. (Any)

Bond

d6Bond
1I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
2I owe everything to my mentor – a horrible person who's probably rotting in jail somewhere.
3Somewhere out there, I have a child who doesn't know me. I'm making the world better for him or her.
4I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.
5A powerful person killed someone I love. Some day soon, I'll have my revenge.
6I swindled and ruined a person who didn't deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.

Feature: Favorite Schemes

Each and every d&d charlatan background 5e has an angle which they can use in the preference to the other schemes. You can chose your favorite scam or you can roll on the table which is mentioned below.

d6Scam
1I cheat at games of chance.
2I shave coins or forge documents.
3I insinuate myself into people's lives to prey on their weakness and secure their fortunes.
4I put on new identities like clothes.
5I run sleight-of-hand cons on street corners.
6I convince people that worthless junk is worth their hard-earned money.

Basically, charlatan background has similar characteristics as compared to the gladiator background 5e, if you would like to know about this gladiator 5e then read it now.

Feature: False Identity

You have been created the second identity which does include documentation, established acquaintance and also disguises which is allow you to assume that persona. Moreover, you can forge documents additionally, including the official papers and also personal letters, as long as you have seen an instance of the kind of document or the handwriting which is you are trying to copy.

Investigator Background 5e In Dnd

Investigator Background 5e:

Many of the villains in the Faerun are the larcenous but remaining others have a honest career. Just because of that being a private eye is one of said careers, wherever the back alleys Waterdeep and also Baldur’s Gate are the criminal enterprises.

Most of the times, these villains follows the law, but remaining others get to their quarry without regarding to the health, safety, or social standards. Mostly they are ruthless but they always keep their word, if for the no other reason than to earn the hefty pay.

Don’t miss: entertainer background 5e

Suggested Characteristics

Basically, you have been being a private eye, You’re also distanced from all others, the below all mentioned personality traits, flaws, bonds and also ideals you can have. So why late let us discuss them and take away for you and give away for us.

Personality Traits

D8Personality Traits
1You have an addiction problem.
2You are very genre savvy.
3You are a braggart.
4You are a cynic.
5You often gamble.
6You let others do the dirty work.
7You are friendly with your clients.
8You do everything yourself.

Flaws

D6Options For Flaw
1My cynicism can make me a turncoat.
2I have waxing addiction problems.
3I tend to make terrible bets, especially when gambling.
4I care only for myself.
5I am a smart aleck, and I don't stifle my showing it.
6I charge exorbitant prices for my taking a case, almost to the point of not receiving any.

Ideals

D6Options For Ideals
1Honor: I will honor my word, even if it harms me. (Good)
2Greed: I only do this for the money. (Evil)
3Justice: If I find my client is a traitor, I will do the same. (Lawful)
4Vigilantism: The law is a burden that I must not adhere. (Chaotic)
5Privacy: The case is a means to an end. That end is not my business. (Neutral)
6Ambition: My name shall me made through detective work. (Any)

Bonds

D6Options For Bond
1My bond is to the people who write mystery novels. They helped me get where I am.
2I am in the job to escape justice, in a way.
3I am in a debt of one hundred platinum, due to a terrible bet.
4The bartender at the local tavern has been awfully kind these past few decades. I should probably repay his generosity.
5One criminal betrayed me, when my villainy was less honest. When we cross paths again, only one of us will leave that place.
6I have no bond. I am my own creature!

Skill Proficiencies : The field of detective work is simply cut-throat and cunning too. Because of your supposed competence only you have gained all these skill proficiencies.

Languages : You can understand the languages of your clients and also informants just because that you being like a private investigator.

Equipment : You had many cases and by these cases you have gained all these equipments.

you can also read this hermit background 5e article too and it is more relevant to this investigator background 5e.

Feature: Informants

In a single town of your choice, you have three informants, in that town you can investigate at any time and whenever you are on the investigation you have rights to call upon one of them for the information which is vague but clear or accurate.

D&D 5e Musical Instruments

Are you searching for d&d 5e musical instruments in this article we have given you all types of instruments list in the below table. So check them and utilize their advantages.

In “Chapter 5”, Equipment of “Player’s Handbook” these d&d 5e musical instruments have been mentioned. Those instruments are mentioned below too, which are most popular in 5e players handbook.

BirdpipesPan pipes or satyr pipes, also known as the shalm, these are sacred to Lliira and popular with wood elf and wild elf bards.
GlaurShort, curved horns like a cornucopia. Played with valves, glaur sound like trumpets, while those without valves, known as gloon, have a more mournful sound.
Hand DrumA double-headed skin drum fitted with handles along its side.
LonghornA Faerilnian flute of sophisticated make, found only in areas with skilled artisans, as in great cities or elven enclaves.
ShawmA double-reed instrument similar to an oboe or a bassoon, popular with gnomes, who have developed some bellows-powered versions.
SonghornA recorder, a simple type of flute, usually carved from wood.
TantanA tambourine, a popular instrument with halflings and humans south of the Dalelands.
ThelarrAlso known as a whistlecane, a simple and easy-to-make wind instrument cut from a reed. They are so simple, in fact, that skilled bards frequently make and give them away to children-to the parents' delight or regret.
TockenA hanging set of carved oval bells, usually played with a pair of light wooden hammers (or open handed). They are most common in underground cultures, where the resonant tones can carry.
WargongA metal gong, traditionally made from a shield, particularly the s hield of an enemy. Both goblins and dwarves make and play wargongs, their sound echoing through tunnels in the Underdark.
YartingA southern instrument from Arnn and Calimshan that is a Faerilnian analog to the guitar Numerous variations have spread across the continent.
ZulkoonA complex pump organ that originated with the zulkirs of Thay, who use it in the casting of their spells. It is considered to have a dramatic, but sinister, sound.

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Check out our latest article on noble background 5e

Urban Bounty Hunter 5e

Urban Bounty Hunter is one of the various backgrounds available to choose from for your character you role-play as in Dungeons and Dragons 5th Edition. A character’s background is essential to his base story as it reveals where you are from, how you took on the path to be an adventurer and what your value is in this world.

Urban Bounty Hunter 5e:

Your life as a bounty hunter was already full of mysteries, adventures along with deadly conflicts and disagreements. Your source of income was to find people wanted by others for a hefty sum of money. You always had your mind set in what your task needed you to do and you made sure it wasn’t reckless enough to cause harm to your life.

This routine of yours was a very profitable job for you since the place you lived in often called for jobs like these helping you nurture and mature your skills and survival instincts. This task didn’t require to be a lone wolf as you would frequently make connections with not only the criminal world but also other bounty hunters such as yourself, these interactions in both cultures helped you excel in your work immensely.

There are various types and styles of bounty hunting. You could be the one who is a sly and cunning thief-catcher stealthily traversing through rooftops to catch robbers in the city.

Or you could be the one who has his ears and eyes on everything, being aware of all the actions and deeds done by the thieves and other street gangs along with where their guilds are located at. Or you could be the one who hides in plain sight disguised as one of the common folk in the society to catch the criminals aiming for the rich.

Skill Proficiencies

Choose two from among Deception, Insight, Persuasion, and Stealth

Tool Proficiencies

Choose two from among one type of gaming set, one musical instrument, and thieves’ tools

Languages

None

Equipment

A set of clothes appropriate to your duties and a pouch containing 20 gp

Feature : Ear to the Ground

As a bounty hunter, you have strong and deep connections with dozens of people in the community. The background of these people might have them coming from a criminal and mafia underworld or the rough and rowdy street gang folks of the streets or the members of a high and noble society circle.

This connection is established whenever you visit a city as there is bound to be contact and interactions with people of that city, people you make connections with will be willing to give you high grade valuable information about the people and society there and the commonly visited yet important places in that area.

Suggested Characteristics :

Suggested characteristics of a bounty hunter is decided upon by the basis of traits, skills and motivations, which are then modified to tailor an identity that suits you. You can use the table for criminal background as reference or you can check the below tables.

Personality Traits:

D8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation.
I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable-or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust.
Those who seem the fairest often have the most to hide.
6I don't pay attention to the risks in a situation.
Never tell me the odds.
7The best way to get me to do something is to tell me I can't do it.
8I blow up at the slightest insult.

Flaws:

D8Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I'm lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Ideals:

D6Ideals
1Honor: I don’t steal from others in the trade. (Lawful)
2Freedom: Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity: I steal from the wealthy so that I can help people in need. (Good)
4Greed: I will do whatever it takes to become wealthy. (Evil)
5People: I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption: There’s a spark of good in everyone. (Good)

Bond:

D6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of a mistake I made.
That will never happen again.

For example, the connections you make with other bounty hunters or organizations that employ you, the ideal situation would be for them to find you trustworthy and reputable for completing tasks efficiently.

Conclusion:

This concludes the article with all the vital and necessary information for bounty hunter that you would need and to help you decide on choosing Bounty Hunter as a background for your game in Dungeons and Dragons 5th Edition. If you would like to read more about Dungeons and Dragons, do check out our other articles like thieves tools 5e and more.

Guild Artisan 5e Background In DnD

In artisan’s guild you are one of the members and you’re skilled in the specific field and also closely associated with the other artisan’s too. In the marcantile world you are a well-established part which are freed by the talent and also wealth from the constraints of a feudal social order.

As an apprentise to the master artisan you have learnt all of your skills and also under the sponsership of your guild and this will happen until you have become the master or expert in your own right.

Skill Proficiencies: Insight, Persuasion

Tool Proficiencies: One type of artisan’s tools

Languages: One of your choices

Equipment: A set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a belt pouch containing 15 gp

We are also worked on the various 5e backgrounds from them sailor background 5e is one of them you can check it now and give us your feedback too.

What is Guild Artisan ?

Basically, the guild artisan is any sort of the craftsman or the merchant. Also the guild which you’re the part of, is effectively a trade or the labor union of some of the kind and they would broker some of your work and also or otherwise wield intermediary influence.

Feature: Guild Business

Most of the guilds are naturally found in the cities which are large enough to support various artisans which are practicing the same trade. However, your guild artisan 5e might be instead a loose networks of artisans like whose each work n a different village within the larger realm. To determine nature of your guild you have to work with your DM (dungeon master).

D8Guild Business
1Alchemists and apothecaries
2Armorers, locksmiths, and finesmiths
3Brewers, distillers, and vintners
4Calligraphers, scribes, and scriveners
5Carpenters, roofers, and plasterers
6Cartographers, surveyors, and chart-makers
7Cobblers and shoemakers
8Cooks and bakers
9Glassblowers and glaziers
10Jewelers and gemcutters
11Leatherworkers, skinners, and tanners
12Masons and stonecutters
13Painters, limners, and sign-makers
14Potters and tile-makers
15Shipwrights and sailmakers
16Smiths and metal-forgers
17Tinkers, pewterers, and casters
18Wagon-makers and wheelwrights
19Weavers and dyers
20Woodcarvers, coopers, and bowyers

As one of the members of your guild, you have to know the skills which are needed to create finished items from the raw materials (There are reflected in your proficiency with a certain kinds of the artisan’s tools.

As well as the principles of the trade and also the good business practices. The query now is either you abondon your trade for adventure or else take on the extra effort to weave the adventuring and also trade together.

Feature: Guild Membership

Like an establishment and the respect member of guild you can rely on the certain benefits which membership is providing and your fellow membership guild members will be providing you with lodging  and also food if necessary and also pay for your funeral if it needed. In some of the cities and also towns, a guildhall offers a central place to meet the other members of your profession which has the features to be a good place to meet potential patrons allies, or hirelings.

Guilds are often wield with a tremendous political power. Suppose, if you’re accused of a crime sometimes or somewhere there your guild will be supporting you if the good case can be made either for your innocence or for the crime is justifiable. Here you also can gain access to the powerful political figures too through the guild but if you are one of the members in the good standing. For the guilds coffers those kinds of connections might be need the donation of money or the magic items. To the guild you have to pay the amount which dues of 5gp, otherwise if you miss payments unfortunately, you must need to make up back dues to remain in the guilds good graces.

Suggested Characteristics

Actually all the d&d guild artisans are among the most ordinary people in the world until they set down their tools and also take up an adventuring career and of course they can understand the hard work value and also the importance of community but they are vulnerable to the sins of greed and also covetousness.

Personality Traits

D8Personality Trait
1I believe that anything worth doing is worth doing right. I can't help it – I'm a perfectionist.
2I'm a snob who looks down on those who can't appreciate fine art.
3I always want to know how things work and what makes people tick.
4I'm full of witty aphorisms and have a proverb for every occasion.
5I'm rude to people who lack my commitment to hard work and fair play.
6I like to talk at length about my profession.
7I don't part with my money easily and will haggle tirelessly to get the best deal possible.
8I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.

Flaws

D6Flaw
1I'll do anything to get my hands on something rare or priceless.
2I'm quick to assume that someone is trying to cheat me.
3No one must ever learn that I once stole money from guild coffers.
4I'm never satisfied with what I have – I always want more.
5I would kill to acquire a noble title.
6I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.

Ideal

D6Ideal
1Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
3Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4Greed. I'm only in it for the money. (Evil)
5People. I'm committed to the people I care about, not to ideals. (Neutral)
6Aspiration. I work hard to be the best there is at my craft.

Bond

d6Bond
1The workshop where I learned my trade is the most important place in the world to me.
2I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.
3I owe my guild a great debt for forging me into the person I am today.
4I pursue wealth to secure someone's love.
5One day I will return to my guild and prove that I am the greatest artisan of them all.
6I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.

Variant Guild Artisan: Guild Merchant

Instead of an artisan’s guild, you may belong to the guild of the traders, or carvan masters or else shopkeepers. You do not craft items but yourself but you will earn a living by the buying and also selling the works of any others (or the raw materials artisans need to practice their craft). Your guild might be the large merchant consortium or family with interests across the regions.

You might be transported goods from one place to another by using the caravan or wagon or ship or you might be brought them from the traveling traders and also sold them in your personal little shop. In some ways the life of the traveling merchants life lends itself to the adventure far more than the life of an artisan.

Rather than the proficiency with the artisan’s tools, you may proficient with the navigators tools or an additional language too. Instead of the artisan’s tools, you can even start with the mule and also a cart.

Had you ever played this 5e guild artisan before then leave a comment about your experience that could be helpful to the newbies.

Criminal Background 5e In DnD

Are you looking for the different types of dungeons & dragons 5e backgrounds and from those list of backgrounds we are going to provide you the most useful background that is criminal background 5e. If you want to get this background benefits in your role playing game then make sure to read this article from the beginning to end and you will feel to get more knowledge about criminal background because it is very important to deal with the various criminals in your game.

Criminal Specialty:

There are so many types of criminals and with in the thieves guild otherwise similar criminal organizations the individuals has specific specialties. Some criminals who operate outside of like those organizations has strong preferences over others especially certain kinds of crimes. If you have any 5e criminal background then chose any role in your entire criminal life or you can roll on the below table.

D8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
5Highway Robber
6Hired Killer
7Pickpocket
8Smuggler

Suggested Characteristics

Actually, any criminal might see like a villain on the surface and many of those criminals are the villainous to the core. From them some have an abundance of the endearing, but if not characteristics, redeeming. Criminals shows any respect for the sake of law or authority and it is very rare so there might be honor among all other thieves.

Personality Traits for criminal dnd:

D8Personality Trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation.
I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable-or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust.
Those who seem the fairest often have the most to hide.
6I don't pay attention to the risks in a situation.
Never tell me the odds.
7The best way to get me to do something is to tell me I can't do it.
8I blow up at the slightest insult.

Flaws:

D8Flaw
1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I'm lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Ideals:

D6Ideals
1Honor: I don’t steal from others in the trade. (Lawful)
2Freedom: Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity: I steal from the wealthy so that I can help people in need. (Good)
4Greed: I will do whatever it takes to become wealthy. (Evil)
5People: I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption: There’s a spark of good in everyone. (Good)

Bond:

D6Bond
1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of a mistake I made.
That will never happen again.

Now check the suggested characteristics of the d&d criminal background and there are all types of suggested characteristics such as personality traits, bond, ideal and also Flaw. I hope this article helps you a lot. For more updates keep on checking this website. We also worked on gaming set 5e too so check them also.

Overview:

You have the history of breaking the law and you are an experienced criminal in it. Among the other criminals you have spent lots of time of course still you have contacts with the criminal underworld. To the world of murder, theft and also violence which pervades the underbelly of the civilization than these peoples you’re far closer. Also you survived up to this specific point by flouting all the rules and regulations of the society.

Skill Proficiencies: Deception, Stealth

Tool Proficiencies: One type of gaming set, thieves’ tools 

Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 GP

Variant: Spy

From the smuggler or the burglar your capabilities aren’t much different although you have learned and practiced them in the different context like an espionage agent, of course you might be an officially sanctioned agent of the particular crown or else perhaps you might have sold the secrets which you have uncovered to the highest bidder.

Feature: Criminal Contact

Who acts like liaison of you to any network of criminals, you have trustworthy and reliable contact from them. How to get the messages from your contact and also to your contact is well known to you. Even over great distances too you can get the messages; specially you know the corrupt caravan masters and also the local messengers even the seedy sailors who can able to deliver messages for you.

Conclusion:

We have played with so many backgrounds in dungeons and dragons role playing game and also suggested to many peoples about the backgrounds. Now currently we’re working on hillsfar merchant you can check it now and also ask us any types of queries which are relevant to d&d backgrounds we will help you as early as we can.

Haunted One 5e Background In DnD

Haunted one 5e background

In dnd 5e backgrounds list, the Haunted one 5e background is one of the craziest one’s and it has many features and also different types of suggested characteristics like personality trait, Ideal, Bond and the flaw. Actually, for making this article is for providing one of the dnd backgrounds that is haunted one background 5e.

So this is the best article to get the full guide about this background from the beginning to end. So once read this article and use this background 5e in the d&d 5e role playing game. Then let us begin our tutorial.

Feature: Heart of Darkness:

Either creature or any other character those who’re looking or do look into your eyes can have a capacity to see that you’ve faced unimaginable horror and which you’re no longer stranger to the darkness. Like though they might scare or fear you, commoners will extend you to every courtesy and do their utmost to help you.

Unless or until you have shown yourself as a dangareous to them but they even will take the up the arms to fight along side you, so should you find yourself facing an enemy alone. So this is the brief description of the heart of darkness.

Proficiencies:

Skill Proficiencies: Select two from “Investigation, Arcana, Survival and Religion”

Languages: Select “One Exotic Language”

Equipment: A set of common clothes, a monster hunter’s pack, and one Gothic Trinket

Suggested Characteristics:

This is the suggested characteristics part and in this part we are going to know all the characteristics of this Haunted One Background. We are providing all of the haunted background characteristics in the table format for each and every characteristics. So once check them and know this 5e background’s interests and characters.

Personality Trait

D8Options For Personality Trait
1I don't run from evil. The Evil runs from me.
2I like to read, write, and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.
3I spend money freely and live life to the fullest, knowing that tomorrow I might die.
4I live for the thrill of the hunt.
5I don't talk about the thing that torments me. I'd rather not burden others with my curse.
6I expect danger around every corner.
7I refuse to become a victim, and I will not allow others to be victimized.
8I put no trust in divine beings.

Flaws

D6Options For Flaw
1I have certain rituals that I must follow every day. I can never break them.
2I assume the worst in people.
3I feel no compassion for the dead. They're the lucky ones.
4I have an addiction.
5I am a purveyor of doom and gloom who lives in a world without hope.
6I talk to spirits that no one else can see.

Ideals

D6Ideals
1 I try to help those in need, no matter what the personal cost. (Good)
2I’ll stop the spirits that haunt me or die trying. (Any)
3I kill monsters to make the world a safer place and to exorcise my own demons. (Good)
4I have a dark calling that puts me above the law. (Chaotic)
5I like to know my enemy's capabilities and weaknesses before rushing into battle. (Lawful)
6I'm a monster that destroys other monsters and anything else that gets in my way. (Evil)

Bond

D6Bond
1I keep my thoughts and discoveries in a journal. My journal is my legacy.
2I would sacrifice my life and my soul to protect the innocent.
3My torment drove away the person I love. I strive to win back the love I've lost.
4A terrible guilt consumes me. I hope that I can find redemption through my actions.
5There's evil in me, I can feel it. It must never be set free.
6I have a child to protect. I must make the world a safer place for them.

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Feature: Harrowing Event

The path in your entire life had been defined by one dark moment, one fateful decision, or one tragedy and it was happened prior to becoming an adventurer. Here now you will feel a darkness which is like threatening to consume you therefore you will be getting fear like there is no hope of escape. You have to chose an harrowing event which haunts you, or you have to roll one on the harrowing events table.

D10Harrowing Event
1A monster that slaughtered dozens of innocent people spared your life, and also you don’t even know why.
2You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.
3An apparition that has been haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone too.
4Your family had a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.
5An oni took your sibling one cold, dark night, and you were unable to stop it.
6You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.
7A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.
8You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.
9A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.
10You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.

Gothic Trinkets

The below table have been designed for gothic game and whenever you rolling for a trinket then you must consider using the below table.

Trinkets

D100Options For TRINKET
01–02A picture you drew as a child of your imaginary friend.
03–04A lock that opens when blood is dripped in its keyhole.
05–06Clothes stolen from a scarecrow.
07–08A spinning top carved with four faces: happy, sad, wrathful, and dead.
09–10The necklace of a sibling who died on the day you were born.
11–12A wig from someone executed by beheading
13–14The unopened letter to you from your dying father.
15–16A pocket watch that runs backward for an hour every midnight.
17–18A winter coat stolen from a dying soldier.
19–20A bottle of invisible ink that can only be read at sunset.
21–22A wineskin that refills when interred with a dead person for a night.
23–24A set of silverware used by a king for his last meal.
25–26A spyglass that always shows the world suffering a terrible storm.
27–28A cameo with the profile’s face scratched away.
29–30A lantern with a black candle that never runs out and that burns with green flame.
31–32A teacup from a child’s tea set, stained with blood.
33–34A little black book that records your dreams, and yours alone, when you sleep.
35–36A necklace formed of the interlinked holy symbols of a dozen deities.
37–38 A hangman’s noose that feels heavier than it should.
39–40A birdcage into which small birds fly but once inside never eat or leave.
41–42A lepidopterist’s box filled dead moths with skull-like patterns on their wings.
43–44A jar of pickled ghouls’ tongues.
45–46The wooden hand of a notorious pirate.
47–48A urn with the ashes of a dead relative.
49–50A hand mirror backed with a bronze depiction of a medusa.
51–52Pallid leather gloves crafted with ivory fingernails.
53–54Dice made from the knuckles of a notorious charlatan.
55–56A ring of keys for forgotten locks.
57–58Nails from the coffin of a murderer.
59–60A key to the family crypt.
61–62An bouquet of funerary flowers that always looks and smells fresh.
63–64A switch used to discipline you as a child.
65–66A music box that plays by itself whenever someone holding it dances.
67–68A walking cane with an iron ferule that strikes sparks on stone.
69–70A flag from a ship lost at sea.
71–72Porcelain doll’s head that always seems to be looking at you.
73–74A wolf’s head wrought in silver that is also a whistle..
75–76A small mirror that shows a much older version of the viewer.
77–78Small, worn book of children’s nursery rhymes.
79–80A mummified raven claw.
81–82A broken pendent of a silver dragon that’s always cold to the touch.
83–84A small locked box that quietly hums a lovely melody at night but you always forget it in the morning.
85–86An inkwell that makes one a little nauseous when staring at it.
87–88An old little doll made from a dark, dense wood and missing a hand and a foot.
89–90A black executioner’s hood.
91–92A pouch made of flesh, with a sinew drawstring.
93–94A tiny spool of black thread that never runs out.
95–96A tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work.
97–98A black wooden pipe that creates puffs of smoke that look like skulls.
99–00A vial of perfume, the scent of which only certain creatures can detect.

Monster Hunter’s Pack:

For this background we have a monster hunter’s pack, in that pack we have various types of equipments such as three torches, a tinderbox, a flask of oil, a silver mirror, a set of manacles, a flask of holy water, a holy symbol, three wooden stakes, a hammer, a crowbar, a chest. If you purchase the pack which costs 33 gp then it is very much cheaper than the buying its contents individually.

Note: Once visit the 5e backgrounds chart it might help you, in that we have Sage Background 5e, acolyte background, also faction agent background and also many useful tools 5e like artisan tools and also thieves tools 5e.