Phlan Refugee Background 5E In DnD

Overview Of Phlan Refugee

Actually, after the hard days labor gone are the happiest days of walking into the Laughing Goblin Inn. Here everything has been changed and here is a lucky thing for you is that you’re alive not died. When back to the phlan you were able to count yourself among those street-wise folks those who ever knew about when to pay a bribe and also to whom work with for make a living.

Also your ability to listen to the winds of the change which had saved you before, But at this time they have allowed you to be one of the luckiest few those whoever escaped phlan with something more than just the shirt on your back.

  • Skills: Insight, Athletics
  • Tool Proficiencies: One type of artisan’s tools
  • Languages: One of your choice
  • Equipment: A set of artisan’s tools (one of your choice), a token of the life you once knew, a set of traveler’s clothes, and a belt pouch containing 15 gp

Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1I may have lost everything I worked for most of my life, but there's work to be done. No time to linger on the past.
2I worked hard to get where I am and I refuse to let a little hardship stop me from succeeding.
3I protect those around me. You never know when one of them will be useful.
4I have always gotten ahead by giving. Why change now?
5I prepare for everything. It paid off in Phlan and it will pay off again.
6I will reclaim my home. Though the path may be long, I will never give up hope.
7I never cared for personal hygiene and am amazed that it bothers others.
8I am always willing to volunteer my services, just as long as don't have to do anything.


D6Options For Flaws
1I used the lives of children to facilitate my escape from Phlan.
2I am a sucker for the underdog, and always bet on the losing team.
3I am incapable of standing up for myself.
4I will borrow money from friends with no intention to repay it.
5I am unable to keep secrets. A secret is just an untold story.
6When something goes wrong, it's never my fault.


D6Options For Ideals
1Justice: Corruption brought Phlan down. I will not tolerate that any longer. (Lawful)
2Acceptance: Stability is a myth. To think you can control your future is futile. (Chaotic)
3Hope: I am guided by a higher power and I trust that everything will be right in the end. (Good)
4Restraint: I hate those who caused my loss. It is all I can do not to lash out at them. (Any)
5Strength: As shown in Phlan, the strong survive. If you are weak you deserve what you get. (Evil)
6Openness: I am always willing to share my life story with anyone who will listen. (Any)


D6Options For Bonds
1I have the chance at a new life and this time I am going to do things right.
2The Lord Regent brought this suffering upon his people. I will see him brought to justice.
3I await the day I will be able to return to my home in Phlan.
4I will never forget the debt owed to Glevith of the Welcomers. I will be ready to repay that debt when called upon.
5There was someone I cared about in Phlan, I will find out what happened to them.
6Some say my life wasn't worth saving, I will prove them wrong.

Here is an article on adept 5e you can access it now for free.

Feature: Phlan Survivor

No matter about what is your prior standing was and you’re now one of the many refugees which have been come to mulmaster. But you’ve a capability to find refuge with some others from the phlan and those who sympathize with your plight. Actually, within the Mulmaster this meant by, you can easily find the place to bed down, recover, and also hide from the watch with either other refugees from the phlan or else the Zhents within the ghettos.

Note: Before you playing with this background you need to keep in mind that, this feature is the variant of the folk hero feature.

Black Fist Double Agent Background 5e

Overview Of Black Fist Double Agent Background 5e

Basically, you’re an informant for the sake of the tears of the Virulence who now lord over Phlan but also a double agent for the original town guard of the Phlan and also the Black Fists. For the tears you’ve already been tasked with the ferreting out the secrets of the so many creatures such as  Phlan’s criminal underworld, insurgency and also the common peoples of the phlan. In an exchange for the reporting on the activities of dissenters, criminals and any other rebel elements the tears of the Virulence leave you alone for conducting your affairs in the peace.

But in a reality you do work for the deposed black fists and by sharing of the misinformation with the tears of the virulence which often assists the black fists and also the other phlan insurgents. Almost from the evacuation of the phlan, you’re even almost busier today than ever before, like the number of dissenters among all the refugees which grows daily, while you’re afforded so many opportunities to spy on the peoples of the Mulmaster and also elventree, for the pleasure of your specific contact(s) within the tears of the Virulence

  • Skill Proficiencies: Deception, Insight
  • Tool Proficiencies: Disguise Kit, and one type of artisan’s tools or gaming set
  • Equipment: Disguise kit, common clothes, a Tears of Virulence emblem, a writ of free agency signed by the Lord Regent, a set of artisan’s tools or gaming set you are proficient with, and a pouch with 15 gp (payment for services rendered).
  • Lifestyle: Moderate

Are you looking for dissenter 5e background then why late click on the following link.

Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1People are only as trustworthy as you are valuable to them. Always strive to be the most valuable person around.
2My eloquence and sophistication are tools I use to avoid arousing suspicion myself.
3I am a thrill-seeker, excited by covert and dangerous missions.
4I live by my wits and always check every lock twice, just to be certain.
5I never admit to my mistakes lest they be used against me.
6I take every effort to be unnoticeable and blend into the crowd. Passersby rarely give me a second look.
7I am prepared for any eventuality; including the day my usefulness as a spy comes to an end.
8I always make certain to know my enemy before acting, lest I bite off more than I can chew.


D6Options For Flaw
1I think too highly of myself, and have an exaggerated sense of self-importance.
2I have difficulty trusting strangers. I see spies and informants everywhere.
3Years of getting away with minor crimes has left me believing that I am above the law, and have diplomatic immunity above my station.
4Years of seeing innocent people suffer have left me despondent and pessimistic for the future.
5My desire for vengeance often gets me into trouble.
6I am spendthrift, and share my wealth with the patrons of my favorite tavern.


d6Options For Ideal
1Suspicious: In my experience, everybody has something to hide, and what they hide can usually hurt me (Any).
2Secretive: I trade in secrets, and am not about to let any of mine slip (Any).
3Hedonist: Life is short. I live my life to the fullest, as I know any day could be my last (Chaotic).
4Selfless: I use my position to help the downtrodden avoid persecution from the authorities (Good).
5Patriotic: I am a loyal supporter of Phlan and its leaders, and see my role as a solemn duty and necessary evil to prevent anarchy (Lawful).
6Manipulative: I use my knowledge to blackmail and manipulate others to my own benefit (Evil).


D6Options For Bond
1I was framed for a crime I did not commit, and seek to bring the true culprit to justice.
2I am a part of an underground network that smuggles innocent civilians out of the city prior to being raided by the authorities.
3I miss the glory days of Phlan, before the coming of the dragon.
4I seek to prove myself worthy of joining the Black Fist as a member of their order.
5My sister was killed by a Tear of Virulence, and now I feed them false information whenever possible.
6My family was wrongly imprisoned, and I act as an informant in order to secure their release.

Feature: Double Agent

Of course you do have a reliable and the trusty contact within the tears of Virulence garrison in the phlan to whom ever you pass all the information and also the secrets. But in an exchange, you can easily get away with the minor criminal offences within the town of phlan and in an addition your black fists contacts could help you to secure the audience with either the lord regent, the lord sage and also the members of the black fists or else the deposed nobles and also authority figures those who are sympathetic for the phlan refugees and insurgents too.

∴ You should keep in mind, this feature is the variant of the noble feature.

Iron Route Bandit 5E Background

Overview Of Iron Route Bandit 5e

Basically, this Iron Route Bandit background, once the primary trade route between the phlan and also Zhentil Keep and they used to be a site of extensive banditry until unless the phlan’s recent occupation. So, your time like an erstwhile bandit has been given you so much of experience in the saddle and also the knack for the acquiring and appraising the other people’s mounts, pets and also vehicles among the all other things.

As usually, this specific set of skills have been become much lucrative for you by working for the underground like the horse thief for the local thief for a local guild of thieves and also the other shadowy organizations.

  • Skills: Animal Handling, Stealth
  • Tool Proficiencies: One type of gaming set, vehicles (land)
  • Equipment: A set of dark common clothes, pack saddle, burglar’s pack and a belt pouch containing 5 gp

If you’re searching for the urchin background 5e you can get it now.

Suggested Characteristics

Personality Traits

D8Options For personality Traits
1If people leave their gear unsecured, they must not want it very much.
2I feel more comfortable sleeping under the open sky.
3I always pre-plan my escape should things go bad; I always like to have an exit strategy.
4I tend to give animal owners breeding and care advice whether or not they want it.
5I lost a pet as a child and sadly reflect on it to this day.
6I always form a powerful, emotional bond with my mount.
7I recoil at the thought of killing someone else's pet or mount.
8I prefer to hang to the back of a scuffle or discussion. Better to have my enemies in front of me.


D6Options For Flaws
1I talk to animals; I believe they understand me, even if they do not.
2I growl at and bite anyone who gets too close to my food while I am eating.
3I strongly dislike enclosed spaces and require intoxication or firm encouragement to enter them.
4I robbed the wrong caravan once. The owner is a powerful merchant who holds a grudge.
5I'm an inveterate gambler.
6I judge people based on how well they stand their ground in a fight. I've got not time for cowards...


D7Options For Ideals
1Loyalty: Never bite the hand that feeds. (Good)
2Unpredictability: Keep your enemy guessing and off-balance like a confused deer. (Chaotic)
3Power: I strive to become leader of the pack at all costs. (Lawful)
4Freedom: I bow to no one I don't respect. (Chaotic)
5Resourcefulness: Our wits are our most valuable resource in troubled times. (Any)
6Unity: Lone wolves fail where the pack succeeds. (Any)


D6Options For Bonds
1I cannot leave a harmed animal behind; I must save it or put it out of its misery.
2I leave behind my own personal calling cards when I do a job.
3I do not trust people who do not have a pet, mount, or furry companion.
4The pelt I wear on my back was from an animal that died saving my life, I will always cherish it.
5If my pet does not like you, I do not like you!
6Once you've ridden with me and fought by my side, I'll be there for you odds be damned.

Feature: Black-Market Breeder

Almost you’ve known how to find the people those who’re always been looking for the stolen animals & vehicles, it could be whether to provide for the animal pit fights or else to supply some desperate rouges the means to get away faster on the mounts while doing an illegal job.

Actually, this contact not only provides you with an information of what type of animals and also vehicles are in high demand in that specific area, but it also offers to give you the favors and also the information (DM choice) suppose, if you bring those types of animals and also vehicles to them.

Note: This is the variant of the criminal contact feature.

Earthspur Miner 5e Background

Overview Of Earthspur Miner 5e

Actually, you’re a down-on to your luck miner from the Earthspur Mountains those who are no stranger to the hardship. Also, you have spent a great deal of time living among the following such as dwarves, goliaths, and denizens of the Underdark which also work mines in the area. At this specific point, you’re just like comfortable underground working as above.

You knew some aspects such as how to read a seam, dicker for the supplies with the deep gnomes, party with dwarves and also find your way back to the surface afterwards. But, Unfortunately, you have not struck it rich…yet. Even though you’ve been to the Mulmaster looking for the work and the tall peaks also the deep mines of the Earthspurs still call to you.

  • Skills: Athletics, Survival
  • Languages: Dwarvish, Undercommon
  • Equipment: A shovel or a miner’s pick, a block and tackle, a 5e climber’s kit, a set of common clothes, and a belt pouch containing 5 gp

Suggested Characteristics

Personality Traits

D8Options For personality Traits
1Nothing bothers me for long.
2I hate the horrors of the Underdark with a passion. They took my friends and family and almost got me.
3Anything worth doing takes time and patience. I have learned to plan and wait for the things I want and to be patient to achieve my goals.
4I can party with everyone. Whether with dwarves, or goliaths, or deep gnomes, I can find a way to have a good time.
5I'd rather be mining. This is okay; mining is better.
6I think that I will stumble upon great riches if I just keep looking.
7People who don't work with their hands and who live in houses are soft and weak.
8I wish I were more educated. I look up to people who are.


D6Options For Flaws
1I'm uncomfortable spending time under the open sky. I'd rather be indoors or underground.
2I'm not used to being around other people much and sometimes get grouchy about it.
3Good tools are more reliable than people. In a cave in, I would save a sturdy pick before a stranger.
4I jealously guard my secrets, because I think others will take advantage of me if they learn what I know.
5I am obsessed with getting rich. I always have a scheme brewing for making it big.
6I'm afraid of the dark.


D6Options For Ideal
1Generosity: The riches of the earth are to be shared by all. (Good)
2Greed: Gems and precious metals, I want them all for myself. (Evil)
3Mooch: Property, schmoperty. If I need it, I take and use it. If I don't, I leave it for someone else. (Chaotic)
4Boundaries: Everything and everyone has its prescribed place; I respect that and expect others to do the same. (Lawful)
5Let it Be: I don't meddle in the affairs of others if I can avoid it. They're none of my business. (Neutral)
6Materialist: I want riches to improve my life. (Any)


D6Options For Bonds
1The people of the Earthspur mines are my family. I will do anything to protect them.
2A deep gnome saved my life when I was injured and alone. I owe his people a great debt.
3I must behold and preserve the natural beauty of places below the earth.
4Gems hold a special fascination for me, more than gold, land, magic, or power.
5I want to explore new depths and scale new heights.
6Someday I'm going to find the mother lode, then I'll spend the rest of my life in luxury.

Feature: Deep Miner

You’re used to navigating the deep places of the earth. Actually, you never got lost either in the caves or in the mines suppose you have seen an accurate map of them or else have been through them before. Furthermore, you have capability to scrounge fresh water and also the food for yourself and also as many as five other people each and every day suppose if you’re in a mine or else natural caves.

Hey we’ve also mentioned abyssdweller from the d&d backgrounds homebrew and anthropologist 5e from official backgrounds.

Note: This feature is a variant of the Outlander feature.

Trade Sheriff 5e Background

Overview Of Trade Sheriff Background 5e

In this specific dnd background you’re one of the many peoples which make sure the trade routes clear at all the times. You may assure which the great law of the trade has been followed at all the costs. You do work by yourself or in the groups to quell bandits and the brigands who may stop trade routes from going through. You do investigate the potential ambushes and the possible rumors like to someone is wanting to rob or stop the caravans. You’re almost as much an investigator like you’re the law enforcement.

Of course you’re able to go into the town or into the village which is around the Hillsfar area and also find the contact which is willing to give you the from basic to advanced information from the rumor to fact. Of course this sometimes will come at a cost of the minor bribe of the 1-9 silver pieces.

  • Skills: Investigation, Persuasion
  • Tool Proficiencies: Thieves’ tools
  • Languages: Elvish
  • Equipment: Thieves’ tools, a gray cloak, Sheriff’s insignia (badge) a set of fine clothes, and 17 gp

Also Read about phlan insurgent

Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1I am always polite and respectful.
2I let my actions speak for themselves.
3I am haunted by my past having seen the murder of a close friend or family member and it is the one case I always needed to solve but have not been able to.
4I am quick to judge and slow to vindicate.
5I can be very persuasive and am able to ask questions where others might not be able to.
6I have a quirky personality that seems to take others off their guard.
7My sense of humor is considered by most to be awkward.
8Everyone has a choice, and they can always make the right choice: mine!


D6Options For Flaws
1I always over exaggerate my abilities.
2I cannot bear to let those I care for out of my sight.
3I took a bribe to tank an investigation and I would do anything to keep it secret.
4I have little respect for those that are of "low" intelligence/race.
5I always enjoy a good mug of ale or five to cover up my past.
6I speak for the First Lord of Hillsfar and make sure everyone knows it.


D6Options For Ideals
1Hope: My job is to speak for the victim. (Good)
2Dedicated: Once I start an investigation, until told to do so, I do not quit, no matter where it leads. (Lawful)
3Nation: My city, nation, or people are all that matter. (Any)
4Mercenary: When I do investigations, I expect answers immediately. (Any)
5Eloquent: I use my words to sway others to give me answers. (Good)
6Might: It is through threats and force that I get my answers. (Lawful)


D6Options For Bonds
1To this day an unsolved case will always leave me haunted and bother me.
2Through the might of my personality I will solve an investigation or puzzle.
3It is my right to believe what I will, just try and stop me.
4I need to prove my worth to my fellow sheriffs.
5Someone I cared for died under suspicious circumstances. I will find out what happened to them and bring their killer to justice.
6I speak for those that cannot speak for themselves.

Feature: Investigative Services

Actually, you’re one of the parts of the small force which is outside of Hillsfar. Already, you have one special way of communicating with the others and they have seem to be at ease all around you. You can easily invoke your rank to for allowing you to access to a crime scene or else to requisition equipment or else the horses on a temporary basis.

But whenever you’ve entered a town or the village around the hillsfar you can easily identify a contact those who will give you the information on the local rumors and they would help you simply just because of your desire to get the answers and also the information for anyone which is wanting to disrupt the trade.

Note: Actually, this feature is basically the variant of the soldier feature.

Dissenter 5E Background In DnD

some of the peoples rebel against the doctrines of the God-Pharaoh even in the carefully constructed and also the curated city-state of the Naktamun and in the presence of the five gods too. But they do not challenge the existence of the gods, of course, for the gods those are visible nearly everyday in the streets of the specific city. Neither do they question the fact of the life after death nor which is plain to see in the anointed mummies which are surrounded them. Also the marauding mummies which are outside the hekma. But rather, these dissenters just refuses for following the ordained course of the life which will lead for the glorious afterlife.

As well as some of the dissenters are spurred by the fear, but not wanting to subject themselves for violent death in the trials (or else in training for the trials). Although some of them moved by conscience and unwilling to kill their crop-mates in the trials. For a movement they can’t refuse that the gods have been existed, but they can refuse that the gods are just – and also can fight for proving that dictates of unjust good need but not to be obeyed.

But some of them believe that a god (for an instance Bontu) has been corrupted the process of the trials and also path to the afterlife. The others will hold the suspicions which the God-Pharaoh actually didn’t have the best interests of the people’s in the mind whenever he ordered their society.

Actually, a character who have been identified like a dissenter loses the benefits of either initiate’s or the vizier’s background feature. In its specific place, the character will gain the below mentioned feature.

Here is the latest article on harborfolk 5e

Feature: Shelter of Dissenters

Suppose, if they could wish to have any hope of the survival, whether hiding within the city or else cast out it into the desert and the dissenters should be helped each other. Of course, you can easily find a place to hide, rest or recuperate among the other dissenters. Also they will help shield you from those who ever hunt you, most possibly even risking their lives too just for you.

Adept 5e Background In Dnd

In Homebrew Background 5e we have this adept 5e background, from this blog post we are going to provide you all about this special background 5e.

If you’re also searching for this, then come with us we will teach you through the below guidelines and please take your DM permission before you follow this guidance. So why late let us start.

Overview Of Adept

You’ve special skills that’s why you have interest to learn something and also different to make you stand out from the specific crowds too. Of course, now you have the following aspects such as…By using the tool skill you’ve learned they may just save your life one day and also you are always ready for such type of situations/moments.

You came to this far just because of your learning, but still you’re seeking more. They’re mentioned below.

What knowledge could draw you from your books to a life of adventure? Is there forbidden lore you seek? Did the promise of ruins and mysteries draw you from the comfort of your office? Did you learn secrets you weren’t welcome to and choose to see the world instead of face the music?

Skill Proficiencies: One skill of your choice

Weapon Proficiencies: One simple weapon of your choice

Tool Proficiencies: One tool kit of your choice

Languages: One standard language of your choice

Equipment: A trinket of your choice from your childhood, a set of common clothes, a book of your old teachings, and a belt pouch containing 10gp

We wanna share folk hero background 5e

Suggested Characteristics

We are giving all the suggested characteristics of adept 5e background, you can check them from below tables. But before the tables we are describing about the characteristics such as personality traits, flaws, ideals, bonds. So lets get started.

These adept have a characteristic that they have an easy way of understanding things that’s why most of the adepts have an habit of trusting deeply.

Although, most of the adepts actually suffers from the unusual flaws and they are simulated by the peculiar drives, by this they become ever more interesting to play and also serves to bring the more than ever before unique experience to the world and set out their destiny.

Personality Traits

D6Options For Personality Traits
1I am always eager to learn new subjects.
2I will always be ready to help my friends.
3My dream is my destiny, and my friends are my path to setting it.
4I only continue to set out my dream to use it for unspeakable uses.
5I find it hard being around others.
6I will never back down from a fight.


D6Options For Flaw
1I will do anything, to reach my goal.
2I can only trust in myself and no one else.
3My skills won't always work.
4I am rather clumsy and foregetful.
5People ask me for help, but I'm not always the best at my certain skill.
6I still wish that my destiny was to be something else.


D6Options For Ideals
1Teacher: I will set out my dream to help the helpless. (Good)
2Persistence: My dream is my life. No one will stop me from achieving victory in it. (Chaotic)
3Knowledge: When I reach my goal, I will teach others what I've learnt. (Lawful)
4Revenge: My dream will be used against those who laughed at me. (Evil)
5Remembrance: Even if I don't reach my goal, I will still use my skills. (Neutral)
6Acceptance: This destiny is for me. I can feel it. (Any)


D6Options For Bond
1My Instructor was my everything.
2Once I complete my goal, I will go home and share it.
3I would die for my destiny.
4My imagination of the future dives me forward.
5I can still hear the voice's of the people who helped me.
6My friends and their help are what keeps me going.

Feature: Prodigy

This background has a feature called prodigy. It has some of the advantages, you can read them now.

Quick to pick up anything you actually do. Also you will get the below mentioned benefits:

  • The cantrips on the wizard spels list were added to each spell list that you have access to.
  • If you have chosen a wizard cantrip whenever you select a cantrip for a specific given class.
  • Basically, the cantrip counts like a spell of the class it was chosen for, by using the appropriate spallcasting modifier
  • Whenever any of your class allows you to earn a new spell of any level, you may have instead learn a cantrip from the list of wizard spell.
  • For each time you’ve gained a level and then you may trade a wizard cantrip which you know for a different wizard cantrip and also in an addition for any other spells exchanging whatever your class allows.


To Take any types of challenges you’re always ready to be ahead. To overcome certain types of obstacles you have gained the proficiencies and also you’re more inclined for buying an equipment you may possibly need rather than what was you actually needed and leaving you always ready to action.

Harborfolk Background 5e

Of course, you’re one of the hundreds of the small-time fishermen and also the women whoever haul the bounty of Mulmaster’s freshwater harbor to the city’s markets each and every morning. Also, you have spent no.of days (probably uncountable days) rowing in the waters in and also around Mulmaster, know them and the other fisherfolk, dockworkers, and also port inhabitants better than anyone. Even though you have left that life behind and you still visit once in a while too.

  • Skills: Athletics, Sleight of Hand
  • Tool Proficiencies: One type of gaming set, vehicles (water)
  • Equipment: Fishing tackle, dice set, playing card set, or Three-Dragon Ante set, a set of common clothes, rowboat, and a belt pouch containing 5 gp

Note: For all of our familiars we have written an article on trade sheriff 5e you can read it now.

Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1I am curious. I want to know why things are the way they are and why people do the things that they do.
2I can't sing, but that never stops me from doing it, loudly. Everyone loves a good sea chantey!
3I think the High Blade is doing a terrific job, don't you?
4I'm very excited that the House Built on Gold is being restored. I am a zealous worshiper of Waukeen.
5I am quite superstitious. I see portents in everyday occurrences.
6I resent the rich and enjoy thwarting their plans and spoiling their fun in small ways.
7I have a sea story to fit every occasion.
8I'm a fisher, but I secretly detest eating fish. I will do anything to avoid it.


D6Options For Flaws
1I drink too much, which causes me to miss the tide.
2I killed a drunk member of the City Watch in a brawl. I am terrified that they might find out.
3I oversell myself and make promises I can't keep when I want to impress someone.
4Book learning is a waste of time. I have no patience for people who don't speak from experience.
5I almost always cheat. I can't help myself.
6I am a secret informant for the Hawks. I send them reports about everything I see and hear, even what my friends and allies are up to.


D6Options For Ideals
1Calm: For all things, there is a tide. I set sail when it is right, and mend my nets when it is not. (Lawful)
2Windblown: I go where the winds blow. No man or woman tells me where or when to sail. (Chaotic)
3Aspiring: I will gain the favor of a Zor or Zora patron, maybe even one of the Blades! (Any)
4Salty: I want people to look to me as an expert on plying Mulmaster Harbor. (Any)
5Selfless: We are all children of the sea. I help everyone in peril afloat and ashore. (Good)
6Let them Drown: I refuse to risk my hide to help others. They wouldn't help me if roles were reversed. (Evil)


D6Options For Bonds
1I once lost everything but my rowboat. I'll do anything to protect it.
2My brother was in the Soldiery, but he was killed. I really look up to the men and women who serve.
3The Cloaks killed my friend for spellcasting. I'll get them back somehow, someday.
4The High House of Hurting helped me when I was hurt and asked nothing in return. I owe them my life.
5I was robbed in the Zhent ghetto once. It will not happen again.
6I would do anything to protect the other harborfolk. They are my family.

Feature: Harborfolk

Basically, you have been grown up on the docks and also waters of Mulmaster Harbor. Actually, the harborfolk remember you and also still treat you like one of them. They always welcome you and your companions too. Whenever they might have been charge you for it and they would always offer what kind of food and also shelter they actually have; of course they will even hide you if the city watch is after you (but not if the Hawks are).

Note: Actually, this feature is a variant of the Folk Hero 5e background feature.

Student Of Magic 5e In DnD

Student Of Magic 5E: You had been identified like a potential magic user at a very super young age and had taken in as an apprentice. You also were taken from your home for being trained either by the master whoever found you or else who were enrolled in a school for magic users. You’re seldom for never seeing your biological family and also were raised and also educated which are surrounded by the trappings of the magic.

Now, you have been set out into the greater world for seeking to use what you have been learned. Who ever taught and also how do you feel about them ? Are you in contact with your master(s) or your fellow students now? What have been led you from being a student to a life of the adventure ? Did you get expelled? did you graduate? or else are you still a student and also adventuring is just an another assignment?

Skill Proficiencies: Arcana and either History or Religion

Tool Proficiencies: Potionmaker’s Lab

Languages: one of your choice, including d&d Exotic languages

Equipment: A bottle of black ink, a quill, 3 rolls of blank parchment, Potionmaker’s Lab, 1d4 Books (about Arcana), a letter from your Master, a set of apprentice robes, and a belt pouch containing 20gp

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Suggested Characteristics Of Student Of Magic

By students apprenticeship and also by their training this student of magic 5e is largely defined. These students had been spent most of their life mostly surrounded by the magic and in the most experienced magic users too. To this person’s life the magic is the central, either it could be merely means to an another goal or else mastering magic is the goal for itself only.

Personality Traits

D8Options For Personality Traits
1I tend to talk about magic as if everyone understands it, and cannot comprehend the ignorance of those who do not.
2I consider my Master to have been a font of wisdom, and have a quote from him for almost every situation.
3My Master taught me the value of secrets, I keep them very well and have a few of my own.
4I have a grand magical theory that I can’t wait to tell other people about.
5I am seldom seen without my nose stuck firmly in a book or scroll.
6When exposed to some new piece of magic, I can’t help but try to figure out what it does and how it works.
7I am extremely proud of the school I attended, and will boast of it often.
8I have no patience for ridiculous superstitions about magic.


D6Options For Flaws
1People who are superstitious about Magic are idiots, and not worth my time.
2I look down on anyone who was not properly trained in the Magic they wield.
3If my Master calls me, I’ll abandon what I’m doing to go to him.
4I can get so distracted by the mystery and wonder of magic, that I can forget I’m supposed to be fighting that other Wizard.
5A scandal prevents me from returning to my place of education, I’m trying to stay ahead of the rumors.
6I believe that the world would be better off if Magic-users ran everything.


D6Options For Ideals
1Magic For Magic’s Sake I seek to study and improve Magic, simply for the betterment of Magic (Neutral)
2Greater Good Magic should be used to protect and improve the lives of the common people (Good)
3Power Through my Power, I will conquer and gain victory (Evil)
4Tradition I will uphold the standards of Magic that were taught to me by my Master (Lawful)
5Independence I have cast off the shackles of my tutelage and will seek my own path (Chaotic)
6Spirit I will make my Master proud (Any)


D6Options For Bond
1I often think of the family I left behind when I became an apprentice, I would like to find them some day.
2I had a romantic relationship with a fellow student, I still love them.
3I am utterly loyal to my Master, everything else comes second.
4I am hunting the one who is responsible for the end of my apprenticeship.
5I had a rival all throughout my training, we still compete.
6I idolize a historical magic user, and measure my accomplishments against theirs.

Feature: The Master’s Name

Basically, you were trained! formally in the magic and also name of those which were trained you can open the doors. You have a chance to gain an audience with the another magic user! i.e, simply by dropping the name of your schools or the master. Furthermore, you have a capability to find a place to be among; either the scholars or the magic users, unless until you show yourself to be a danger to those scholars or magic backgrounds users.

Also you might have access to the resources from those who ever taught you such as whether that is access to your schools libraries and also facilities or simply the capability to correspond with your master and also ask him/her for an advice.

D&D Mulmaster Aristocrat Background 5e

Overview Of Mulmaster Aristocrat

So, from your hilltop home, You’ve looked down (literally and perhaps figuratively) upon the unwashed masses of the mulmaster for your whole life. Basically, your fur-trimmed robes and also training in the visual and then performing arts mark you like wealthy and perhaps well-born; Officially, you’re the member of the city danger’s aristocracy.

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Mostly, none of your personal and immediate family members will sit on the either Council of Blades or is even a Zor or Zora….yet. So, you’re one of the mulmaster Aristocrat elite, and whether you’ve personally covet the higher standing or not, Of course you’re at home in the dance halls wherever the aristocracy will gathers to plot, to scheme, to do business, to discuss the arts, and, above all, to see, and to be seen.

  • Skill Proficiencies: Deception, Performance
  • Tool Proficiencies: One type of artistic artisan’s tools and one musical instrument
  • Equipment: One set of artisan’s tools or musical instrument, a set of fine clothes, and a purse containing 10 gp.
  • Lifestyle: Wealthy

Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1My ambitions are boundless. I will be a Zor or Zora one day!
2I must always look my best.
3Beauty is everywhere. I can find it in even the homeliest person and the most horrible tragedy.
4Decorum must be preserved at all costs.
5I will not admit I am wrong if I can avoid it.
6I am extremely well-educated and frequently remind others of that fact.
7I take what I can today, because I do not know what tomorrow holds.
8My life is full of dance, song, drink, and love.


D6Options For Flaws
1I have difficulty caring about anyone or anything other than myself.
2Having grown up with wealth, I am careless with my finances. I overspend and am overly generous.
3The ends (my advancement) justify any means.
4I must have what I want and will brook no delay.
5My family has lost everything. I must keep up appearances, lest we become a laughingstock.
6I have no artistic sense. I hide that fact behind extreme opinions and have become a trendsetter.


D6Options For Ideals
1Generous: I have a responsibility to help and protect the less fortunate. (Good)
2Loyal: My word, once given, is my bond. (Lawful)
3Callous: I am unconcerned with any negative effects my actions may have on the lives and fortunes of others. (Evil)
4Impulsive: I follow my heart. (Chaotic)
5Ignorant: Explanations bore me. (Neutral)
6Isolationist: I am concerned with the fortunes of my friends and family. Others must see to themselves. (Any)


D6Options For Bonds
1I have dedicated my wealth and my talents to the service of one of the city's many temples.
2My family and I are loyal supporters of High Blade Jaseen Drakehorn. Our fortunes are inexorably tied to hers. I would do anything to support her.
3Like many families who were close to High Blade Selfaril Uoumdolphin, mine has suffered greatly since his fall. We honor his memory in secret.
4My family plotted with Rassendyll Uoumdolphin brother usurped brother as High Blade. Betrayal is the quickest route to power.
5Wealth and power are nothing. Fulfillment can only be found in artistic expression.
6It's not how you feel, who you know, or what you can do - it's how you look, and I look fabulous.

Feature: Highborn

Basically, in d&d the mulmaster aristocrat is not only run by but also its run for its aristocracy. Obviously, each and every other class of citizen in the city defers to you, and also even the priesthood, Soldiery, Hawks, and Cloaks will treat you with the deference. Also the other aristocrats and the nobles will accept you in their circles and likely know you or else for you. Actually, your connections can get you the ear of the zor or zora under the right circumstances.

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Note: Actually, this specific feature for this Mulmaster Aristocrat Background is the variant of the noble feature.