In d&d backgrounds 5e we have an Acolyte 5e Backgrounds and it is one of the best 5e backgrounds, in this article we are going to show you its all features or characteristics from the below lines. So get started.
What Is An Acolyte
If you don’t know what is an acolyte in d&d backgrounds Actually, the acolytes are the junior members of the clergy and these d&d 5e acolyte stats usually answerable to the priest, so according to their profession they usually perform various functions in a temple and they’re granted minor spellcasting power by their deities.
This acolyte 5e has d&d shelter of the faithful feature too and in that feature you have many benefits this is one of the best 5e backgrounds.
In temples or any other religious communities these 5e acolytes are shaped by their experience. Their Mannerisms and ideologies are affected by their study of the history and tenets of their faith and their relationships to temples, shrines or hierarchies. Actually, their flaws might be some hidden hypocrisy or heretical idea otherwise an ideal or bond taken to an extreme.
|D8||Options For Personality Traits|
|1||I idolize a particular hero of my faith, and constantly refer to that person's deeds and example.|
|2||I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.|
|3||I see omens in every event and action, the gods try to speak with us and we just have need to listen.|
|4||Nothing can shake my optimistic attitude.|
|5||I misquote (or quote) sacred texts and proverbs in almost every situation.|
|6||I am intolerant (or tolerant) of any others faith and respect (or condemn) the worship of other gods.|
|7||I have enjoyed nice food, drink and high society among my temple's elite. Rough living grates on me.|
|8||I have spent so long in the temple that i've little practical experience dealing with people in the outside world.|
|D6||Options For Flaws|
|1||I judge others harshly, myself even more severely.|
|2||who wield power within my temple's hierarchy, i put too much trust in them.|
|3||My piety sometimes leads me to blindly believe those which profess faith in my god.|
|4||I am Inflexible in my thinking.|
|5||I am suspicious of strangers and i also expect the worst of them.|
|6||Once i pick a goal, i become obsessed with it to the detriment of everything else in my life.|
|D6||Options For Ideals|
|1||Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)|
|2||Charity. I always try to help those in need, no matter what the personal cost. (Good)|
|3||Change. We must help bring about changes the gods're constantly working in the world. (Chaotic)|
|4||Power. I hope to one day rise to the top of my faith's religious hierarchy. (Lawful)|
|5||Faith. I trust that my deity will guide my actions. I have faith that if i work hard, things will go well. (Lawful)|
|6||Aspiration. I seek to prove my self worthy of my god's favor by matching my actions against her or his teachings. (Any)|
|D6||Options For Bond|
|1||I would die to recover an ancient relic of my faith that was lost long ago.|
|2||Some day i will get revenge on the corrupt temple hierarchy who branded me a heretic.|
|3||I owe my life to he priest who ever took me in when my parents has died.|
|4||Everything i do is only for the common people.|
|5||I will do anything to protect the temple where ever i served.|
|6||I seek to preserve a sacred text which my enemies consider heretical and seek to destroy.|
In providing the service of a temple for the specific god or the pantheon of the gods, you have spent your life. Between the realm of the holy and the mortal world, performing sacred rites and offering the sacrifices you do act as an intermediary and in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric; Performing the sacred rights is not the similar thing as channeling divine power. To detail the nature of your religious service you have to work with your DM, chose a god, a pantheon of gods or some quasi divine being. I hope this is the best acolyte definition ever and i hope you got the acolyte meaning for now.
Skill Proficiencies: Insight, Religion
Languages: Two Of Your Choice (Any x2)
Equipment: A holy symbol, a prayer book or wheel, 5 sticks of incense, vestments, a set of common clothes, a belt pouch which is containing 15 gp.
Feature: Shelter Of The Faithful
As an Acolyte 5E Backgrounds, you need to command the respect of others those who’re share your faith and also you can perform all the religious ceremonies of your personnel deity. Free healing, care at a temple, shrine, or any other established presence of your faith and though you must have to provide any material components which are highly needed for spells these are can expectable to receive by you and your adventuring companions. At a modest life style, those who share your religion will support only you.
To a specific temple you might have a ties which are dedicated to your chosen deity or pantheon and residence also you have there so this could be a temple where you have found a new home or where you used to serve. To get assistance you can call upon the priests and provided the assistance which you ask should not for the hazardous and also you have to remain in the good standing with your temple.
What Are the Attributes Of Acolyte In D&D
An Acolyte has Medium Humanoid like any race and any alignment and it has armor class, hit points, speed, skills, senses, languages and challenge like all other 5e backgrounds. Now we can check them from the below lines.
Armor Class: 10
Speed: 30 ft
Senses: passive Perception 12
Challenge: 1/4 (50 XP)
Languages: Any One Language (Usually Common)
Skills: Medicine +4, Religion +2
Hit points: 9 (2d8)
The acolyte 5e background is the 1st-level spellcaster and its spellcasting ability is the wisdom and in this wisdom it has spell save DC 12, +4 for hitting with the spell attacks and you can observe cleric spells of acolyte which we have prepared below.
1st level (3 slots: sanctuary, cure wounds, bless
Cantrips (at will): light, sacred flame, thaumaturgy
Club: Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: (1d4) bludgeoning damage
STR; 10 (+0) DEX; 10 (+0) CON; 10 (+0) INT; 10 (+0) WIS; 14 (+2) CHA; 11(+0)