Witchlight Hand 5E Background

As a responsible dnd 5e witchlight hand background you would crept into the different Witchlight Carnival as a child or else the youth and even never ever looked back, however earning a specific place among to those who shall work behind the scenes in order to keep some carnival in business.

As a perfect hand, you would work so hard than before, and party hard as well. However the carnival has borne you for the sake of many fabulous worlds, circling back around of your home world once per every eight years, but you do know almost no matter about these type of worlds because you are spent all of your time in the carnival.

Of course you know so many other hands as well, but the carnival’s owners-Mister witch and mister Light-remain mysterious to you even after all these passing years.

In most of the cases may be you’re joined to the carnival for being escape a dismal life of at home, or even maybe you were to be enchanted by some ideas of the visiting new places or else the dream of becoming one of the carnival’s star attractions. Al though for now you’re older, the carnival life has also been lost some of its appeal.

Probably the daily routine has almost been grown tedious, in any case the cyclical nature of this carnival’s journey monotonous. Perhaps the carnival is no longer fills your heart with the sense of wonder. Actually, it might be a greater adventures await you beyond the carnival’s gates. Do check out gladiator arena background.

  • Skill Proficiencies: Performance, Sleight of Hand
  • Tool Proficiencies: Disguise kit or one type of musical instrument
  • Languages: One of your choice
  • Equipment: A disguise kit or a musical instrument of your choice, a deck of cards, a carnival uniform or costume, one trinket (determind by rolling on the Feywild Trinkets table), and a pouch containing 8gp

Features

Carnival Companion

So many years were passing, you had earned the friendship of another carnival fixture. You actually have to roll a d8 and also consult the Carnival Companion table in order to determine whom or most of the time what you’ve befriended, or of course you can select an option that is you would like to.

For this you have to work with your DM for being flesh out this friendship. Basically this companion hangs around you during you’re in the carnival, but it shall not voluntarily leave the carnival.

In any case the DM could be use this Witchlight Hand stat block in order to represent the hands, performers, and animal trainers those who is serve as carnival companions. Statistics for the other companions appear in the Monster Manual.

d8Companion
1Old, cantankerous Witchlight hand
2Young, impressionable Witchlight hand
3Performer (such as an acrobat, a clown, or a musician)
4Retired performer
5Seasoned animal trainer
6Old blink dog
7Cheery sprite
8Harmless, magical wisp of light (no stat block required) that has a flying speed of 30 feet, can hover, and sheds bright light in a 5-foot radius and dim light for an additional 5 feet

Carnival Fixture

The Witchlight Carnival gives you with free and the modest lodging and the food. In an addition to that, you might be wander about the carnival and partake of its many wonders at nothing spending in amount to you, it has been provided you don’t disrupt its shows or it cause any other trouble.

Suggested Characteristics

While these table are optional, are suited well for Feywild-themed adventurers and also they are ideal for any type of character that who has the Witchlight Hand background.

Personality Trait

d8Personality Trait
1I'm haunted by fey laughter that only I can hear, though I know it's just my mind playing tricks on me.
2Like a nomad, I can't settle down in one place for very long.
3Good music makes me weep like a baby.
4Wherever I go, I try to bring a little of the warmth and tranquility of home with me.
5I have never lost my childlike sense of wonder.
6When I have a new idea, I get wildly excited about it until I come up with another, better idea.
7I live by my own set of weird and wonderful rules.
8I can't bring myself to trust most adults.

Ideal

d8Ideal
1Friendship. I never leave a friend behind. (Good)
2Empathy. No creature should be made to suffer. (Good)
3Wanderlust. I prefer to take the less traveled path. (Chaotic)
4Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic)
5Honor. A deal is a deal, and I would never break one. (Lawful)
6Rule of Three. Everything in the multiverse happens in threes. I see the "rule of three" everywhere. (Lawful)
7Obsession. I won't let go of a grudge. (Evil)
8Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. (Evil)

Bond

d8Bond
1I would never break my word.
2I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it.
3I do what I can to protect the natural world.
4A trusted friend is the most important thing in the multiverse to me.
5I can't bring myself to harm a Fey creature, either because I consider myself one or because I fear the repercussions.
6The Witchlight Carnival feels like home to me.
7I'm drawn to the Feywild and long to return there, if only for a short while.
8I feel indebted to Mister Witch and Mister Light for giving me a home and a purpose.

Flaw

d8Flaw
1I easily lose track of time. My poor sense of time means I'm always late.
2I think the whole multiverse is out to get me.
3I'm always operating under a tight timeline, and I'm obsessed with keeping everything on schedule.
4I'm a kleptomaniac who covets shiny, sparkling treasure.
5I'm forgetful. Sometimes I can't remember even the simplest things.
6I never give away anything for free and always expect something in return.
7I have many vices and tend to indulge them.
8I'm always changing my mind-well, almost always.

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