House Agent 5e Background

Overview Of House Agent

Basically, you’ve sworn fealty to the dragonmarked house and also one of the mighty mercantile guilds which shapes the Khorvaire. Suppose, if you possess a dragonmark and also you’re likely a member of one of the influential families within the house as well as you’re an outsider those whoever hopes to make your fortune by the allying with this great power.

Actually, your primary task is to observe and also gathering some useful information and also serving as the eyes of your house. But also you could be called upon at any of the time to act like the hand of the house. But those kind of missions can be dangerous – but they’ll surely be lucrative. Do check out grinner 5e background.

  • Skills: Investigation, Persuasion
  • Tool Proficiencies: Two tools by house:
    1. Cannith: alchemist’s supplies and tinker’s tools
    2. Deneith: one gaming set and vehicles (land)
    3. Ghallanda: brewer’s supplies and cook’s utensils
    4. Jorasco: alchemist’s supplies and herbalism kit
    5. Kundarak: tinker’s tools and thieves’ tools
    6. Lyrandar: vehicles (sea/air) and navigator’s tools
    7. Medani: thieves’ tools and disguise kit
    8. Orien: vehicles (land) and one gaming set
    9. Phiarlan: disguise kit and one musical instrument
    10. Sivis: calligrapher’s tools and forgery kit
    11. Tharashk: thieves’ tools and one gaming set
    12. Thuranni: poisoner’s kit and one musical instrument
    13. Vadalis: vehicles (land) and herbalism kit
  • Equipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp

For your house, you have always been gathering information. But whenever the barons come to you with a specific mission and also what sort of work do you usually do? you have to Choose your role or roll on the table below.

D8Role
1Acquisition
2Investigation
3Research and development
4Security
5Intimidation
6Exploration
7Negotiation
8Covert operations

Feature: House Connections

Like an agent of your house, you can always easily get food and also lodging for your beloved friends at a house enclave. Whenever the house assigns you a mission, it will basically provide you with the necessary supplies and also the transportation.

Beyond this, you already have more old friends, mentors, and also the rivals in your house and you may encounter one of them whenever you interact with a house business. Like a Lyrandar agent you might have known the captain of an airship; like a Ghallanda agent, of course you a lot about innkeepers and also the bartenders.

Actually, the degree to that such acquaintances would be will to help you out will be depend on your current standing in your specific house.

If you need to check suggested characteristics of harborfolk background then you can from the source.

Suggested Characteristics

Basically, the house agents are the diverse lot. Once consider the house which you serve and the type of work which you do either in developing or selecting the characteristics.

Personality Traits

D8Options For Personality Traits
1I never let emotion complicate work.
2I'm always working to improve efficiency.
3I share trivia about my house business (medicine, ships, warforged).
4I hold myself and anyone I work with to extremely high standards.
5I never forget an insult made against myself or my house.
6I'm very excited and enthusiastic about everything my house does.
7I'm representing my house and take great pride in my personal appearance.
8I'm critical of monarchies and opposed to any restrictions on the houses.

Flaws

D6Options For Flaws
1I'm overly concerned with following established procedures and protocols.
2I'm obsessed with conspiracy theories and worried about secret societies and hidden demons.
3I believe that my house and bloodline makes me better than everyone else.
4I'm concealing a secret that could get me driven from my house.
5I have strong religious beliefs that aren't shared by others in my house.
6I'm working for a hidden faction in my house that gives me secret assignments.

Ideals

D6Options For Ideals
1Common Good: My house serves a vital function, and its prosperity helps everyone. (Good)
2Tradition: I uphold traditions of my house and bring honor to my family. (Lawful)
3Innovation: Abandon old traditions and find better ways to do things. (Chaotic)
4Power: I want to ensure the prosperity of my house and wield its power myself. (Evil)
5Discovery: I want to learn all I can, both for my house and for my own curiosity. (Any)
6Comfort: I want to ensure that me and mine enjoy the best things in life. (Any)

Bonds

D6Options For Bonds
1My house is my family, and I would do anything for my family.
2I love someone from another house, but such relationships are forbidden.
3Someone I love was killed by a rival faction within my house, and I will have revenge.
4I don't care about the house as a whole, but I would do anything for my old mentor.
5I believe my house needs to evolve to survive, and I need to lead that change.
6I am determined to impress the leaders of my house, and to become a leader myself.

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