Witherbloom Student 5E Background

Hi hello greetings to all! Today i am glad to introduce you one of my favorite dnd 5e backgrounds in this role playing game. That is witherbloom student background 5e. If you’re curious to know more about this background then you’ve arrived to the right page and we will be explaining it in very well researched manner and in an easy way too. So without any further ado let’s get started our today’s topic.

So what is a witherbloom student? You’re filled your childhood with some of the rudimentary alchemical experiments, however all in a hope of preparing to get be like a student of Witherbloom College. However the life sciences are the focus of your reading, that may include biology and necromancy. So that Brewing strange concoctions with all different medicinal properties, exploring the anatomies of monsters, and cataloging swamp flora are the kinds of studies that you might pursue at Witherbloom College.

Mechanics

  • Skill Proficiencies: Nature, Survival
  • Tool Proficiencies: Herbalism Kit
  • Languages: One of your choice
  • Equipment: A bottle of black ink, an ink pen, a book about plant identification, an iron pot, a herbalism kit, a school uniform, and a pouch containing 15 gp.

Feature: Witherbloom Initiate

Of course as per this feature you do gain the Strixhaven Initiate feat and must select Witherbloom within it. So in an addition to this, if you do have the Spellcasting or else the pact Magic feature and the spells upon the Witherbloom spells table that are added to the spell list of your spellcasting class. (however If you’re a multiclass character with various multiple spell lists, these spells are added to all of them.) Now you can checkout the Witherbloom Spells from the below list.

  1. 1st Level Spells: Cure wounds, inflict wounds
  2. 2nd Level Spells: lesser restoration, wither and bloom
  3. 3rd Level Spells: revivify, vampiric touch
  4. 4th Level Spells: blight, death ward
  5. 5th Level Spells: antilife shell, greater restoration

Considering to customize how good your spells shall look whenever you can cast them. Al though your Witherbloom spells may rely on the material components or even a spellcasting focus that drawn from the swamp environment of Witherbloom, and also your spells may be take on an appearance suggesting those natural elements. The spectral shapes of a swamp animals or plants might prepare amid your spell effects.

Building a Witherbloom Character

Here are the druids and the warlocks made up of most of the Witherbloom’s student body. Here some of the wizards (most of the cases those who study the School of Necromancy) and the cleric (which include those with the Divine Domains of Life or Nature) also find out their home in Witherbloom.

Here number of Rangers and also the Barbarians that study at Witherbloom as well, and some Rogues learn how to prepare and use poisons during their studies at this college.

Suggested Characteristics:

Students of Witherbloom College are most equally seem to be found picking herbs for a healing tincture or riding zombified swamp beasts via the bayou. The Witherbloom Personality Traits table suggests a different of traits that you might adopt for your character.

Witherbloom Personality Traits

d6Personality Trait
1I love brewing up a new recipe, even if some might be repulsed by my choice of ingredients. Or the final product. Or both.
2My fashion sense is like my garden: withered, black, and weird.
3I'm going to befriend every single monster in this swamp if it's the last thing I do.
4Everything in this world dies eventually. The question is, what will you do with the time you have left?
5I know we just met, but when you die, may I have your bones? For research.
6Don't interrupt me; I'm brooding.

Witherbloom Trinkets: Whenever you prepare your character, you might roll once on the Witherbloom Trinkets table, instead of on the Trinkets table in the Player’s Handbook, for your starting trinket.

Witherbloom Trinkets

d6Trinket
1A black bird-shaped mask, trimmed with glowing green thread
2A set of rabbit bones
3A pair of thick knee-high waders, stained with muck and moss
4A slimy green tentacle, which occasionally wriggles
5A notebook containing waterproof paper
6A necklace of five small vials, each filled with luminescent white liquid

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