Trade Sheriff Background 5e

Overview Of Trade Sheriff Background 5e

In this specific dnd background you’re one of the many peoples which make sure the trade routes clear at all the times. You may assure which the great law of the trade has been followed at all the costs. You do work by yourself or in the groups to quell bandits and the brigands who may stop trade routes from going through. You do investigate the potential ambushes and the possible rumors like to someone is wanting to rob or stop the caravans. You’re almost as much an investigator like you’re the law enforcement.

Of course you’re able to go into the town or into the village which is around the Hillsfar area and also find the contact which is willing to give you the from basic to advanced information from the rumor to fact. Of course this sometimes will come at a cost of the minor bribe of the 1-9 silver pieces.

  • Skills: Investigation, Persuasion
  • Tool Proficiencies: Thieves’ tools
  • Languages: Elvish
  • Equipment: Thieves’ tools, a gray cloak, Sheriff’s insignia (badge) a set of fine clothes, and 17 gp

Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1I am always polite and respectful.
2I let my actions speak for themselves.
3I am haunted by my past having seen the murder of a close friend or family member and it is the one case I always needed to solve but have not been able to.
4I am quick to judge and slow to vindicate.
5I can be very persuasive and am able to ask questions where others might not be able to.
6I have a quirky personality that seems to take others off their guard.
7My sense of humor is considered by most to be awkward.
8Everyone has a choice, and they can always make the right choice: mine!

Flaws

D6Options For Flaws
1I always over exaggerate my abilities.
2I cannot bear to let those I care for out of my sight.
3I took a bribe to tank an investigation and I would do anything to keep it secret.
4I have little respect for those that are of "low" intelligence/race.
5I always enjoy a good mug of ale or five to cover up my past.
6I speak for the First Lord of Hillsfar and make sure everyone knows it.

Ideals

D6Options For Ideals
1Hope: My job is to speak for the victim. (Good)
2Dedicated: Once I start an investigation, until told to do so, I do not quit, no matter where it leads. (Lawful)
3Nation: My city, nation, or people are all that matter. (Any)
4Mercenary: When I do investigations, I expect answers immediately. (Any)
5Eloquent: I use my words to sway others to give me answers. (Good)
6Might: It is through threats and force that I get my answers. (Lawful)

Bonds

D6Options For Bonds
1To this day an unsolved case will always leave me haunted and bother me.
2Through the might of my personality I will solve an investigation or puzzle.
3It is my right to believe what I will, just try and stop me.
4I need to prove my worth to my fellow sheriffs.
5Someone I cared for died under suspicious circumstances. I will find out what happened to them and bring their killer to justice.
6I speak for those that cannot speak for themselves.

Feature: Investigative Services

Actually, you’re one of the parts of the small force which is outside of Hillsfar. Already, you have one special way of communicating with the others and they have seem to be at ease all around you. You can easily invoke your rank to for allowing you to access to a crime scene or else to requisition equipment or else the horses on a temporary basis.

But whenever you’ve entered a town or the village around the hillsfar you can easily identify a contact those who will give you the information on the local rumors and they would help you simply just because of your desire to get the answers and also the information for anyone which is wanting to disrupt the trade.

Note: Actually, this feature is basically the variant of the soldier feature.

Speak Your Mind

*