Ticklebelly Nomad 5E Background

Hello everyone! Welcome or welcome back to my website and thank you so much for taking a look at an another episode of our background series. Today we’re going to be discuss about the Ticklebelly Nomad 5E Background in dnd 5th edition. If you’re eagerly waiting for one of this dnd 5e backgrounds then surely you’ve arrived at the perfect blog post. So without any further ado let’s get started our today’s episode.

This background is found in the Curse of Strahd: Optional Backgrounds. From this article we will be covering its feature and its suggested characteristics and many more aspects of this. So first and foremost lets dive right into its description before we go to their mechanics and feature and other cool stuff!


You were actually born into the nomadic tribe which is known to be Ticklebelly Hills home. You have been migrated from a location to location, living off a land with your familiar tribe. Of course the tribe would seasonally migrate south into the Grass Sea and the Giant’s Cairn, north into a Dragonspine Mountains, and probably occasionally east across the Stojanow River to the borders of the Quivering Forest. Suppose in your migrations, your people came to know the stone giant tribes that populate the Giant’s Cairn.

However the dragon cultists came over to the hills one day – magic – users wearing purple and riding horrid beasts, the black-clad warriors wearing wicked masks and most probably the soldiers from the nearby town of Phlan.

After that the dragon being called Vorgansharax arrived and laired in the hills, reason being horrid thickets to be grown and animals to act unusually. Mainly the cultists has began raiding nomad camps for the victims in order to offer to the wyrm. But eventually, the dragon has been moved on to attack Phlan, but life was never again the same for the nomads of the Ticklebelly Hills. Also check out this dnd 5e background prisoner.


  • Skill Proficiencies: Nature, Animal Handling
  • Tool Proficiencies: Herbalism kit
  • Languages: Giant
  • Equipment: Herbalism kit, a small article of jewelry that is distinct to your tribe, a hunting trap, a set of common clothes, and a pouch containing 5gp

Feature: At Home in the Wild

In this dnd backgrounds series this feature has so much attention towards who are playing dnd 5th edition in recent times. Once check it out altogether.

The wilderness is your home and of course you are comfortable dwelling in it. Probably you could find a place for being hide yourself, rest, or even for recuperate when you’re out in the wild. So this place of rest has been secure enough to conceal you from most of the natural threats.

The threats which are supernatural, magical, or are actively seeking you out might do so with difficulty depending on the nature of the threat (as determined by the DM). However, this feature does not shield or conceal you from scrying, mental probing, nor from threats that don’t necessarily require the five senses to find out you. In any case you can also check out this dnd 5e explorer background.

Suggested Characteristics

The ticklebelly nomads shall venture into civilization when it is mandatory. You are social within your tribe, but with the tribes of other nomads, and also even with the stone giant tribes which populate the Giant’s Cairn. In any case, some of the other communities tend to either put you on your guard or even put you in a state of wonder. Also read this wanderer background 5e.

So the question is like was it this wonder that enticed you into a life of adventuring? On the other hand, you are fiercely protective of and dedicated to your tribe. Probably it was this dedication that led you to venture out; either of your own will or at the behest of your tribe’s leaders.

Personality Traits
d8Personality Trait
1I eagerly inject myself into the unknown.
2Villages, towns, and cities do not suit me. I’d rather be out in the wilderness any day.
3I accomplish my tasks efficiently, using as few resources as possible.
4It’s difficult for me to remain in one place for long.
5I loudly brag about my tribe every chance I get.
6Having walked among giants, I am fearless in the face of bigger creatures.
7I am quiet and reserved, but observant. Nothing escapes my attention.
8My word is my bond. I see a promise to completion, even if it conflicts with my beliefs.
1Kinship: Family is most important in life. Though I may be far from my own, the bonds of family must be protected in others’ lives as well. (Good)
2Preservation: Nature must not be despoiled by encroaching civilization. (Any)
3Wanderlust: One must expand their horizons by seeing the world and exploring. (Chaos)
4Isolation: My tribe and its ways must be protected and shielded from outside influence.(Neutral)
5Protection: Threats to the land and to the people must be dealt with at any and all costs. (Law)
6Belonging: All creatures have a place in the world, so I strive to help others find theirs. (Good)
1I ache to return to my tribe and the family I left, but cannot until my obligations are fulfilled.
2The dragon cultists that invaded my homeland stole away one of my tribe’s people. I will not know rest until I’ve found them.
3The dragon’s presence in the hills destroyed valuable territory and resulted in deaths within my tribe. The creature must pay for what it has done.
4I carry a trinket that spiritually and emotionally ties me to my people and my home.
5I discovered a strange relic in the hills during my tribe’s wanderings. I must discover what it is.
6One of the stone giant clans from the Giant’s Cairn has graced me with a mark of kinship.
1I throw myself and my friends into situations, rarely ever thinking about consequences.
2Unfamiliar people and surroundings put me on edge.
3I have absolutely no patience for slowpokes and those who prove indecisive.
4My desire to experience new things causes me to make unsafe choices.
5I am overly protective of nature, sometimes to the detriment of my companions and myself.
6My lack of worldliness often proves my undoing in social, commercial, and hostile situations.

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