In dnd 5e backgrounds list, the Haunted one 5e background is one of the craziest one’s and it has many features and also different types of suggested characteristics like personality trait, Ideal, Bond and the flaw. Actually, for making this article is for providing one of the dnd backgrounds that is haunted one background 5e.
So this is the best article to get the full guide about this background from the beginning to end. So once read this article and use this background 5e in the d&d 5e role playing game. Then let us begin our tutorial. But before we get in topic we have a quick announcement that we have another article called acolyte dnd if you’re interested in it you can check it after you finish this article.
Feature: Heart of Darkness:
Either creature or any other character those who’re looking or do look into your eyes can have a capacity to see that you’ve faced unimaginable horror and which you’re no longer stranger to the darkness. Like though they might scare or fear you, commoners will extend you to every courtesy and do their utmost to help you.
Unless or until you have shown yourself as a dangareous to them but they even will take the up the arms to fight along side you, so should you find yourself facing an enemy alone. So this is the brief description of the heart of darkness.
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Proficiencies:
Skill Proficiencies: Select two from “Investigation, Arcana, Survival and Religion”
Languages: Select “One Exotic Language”
Equipment: A set of common clothes, a monster hunter’s pack, and one Gothic Trinket
Suggested Characteristics:
This is the suggested characteristics part and in this part we are going to know all the characteristics of this Haunted One Background. We are providing all of the haunted background characteristics in the table format for each and every characteristics. So once check them and know this 5e background’s interests and characters.
Personality Trait
D8 | Options For Personality Trait |
---|---|
1 | I don't run from evil. The Evil runs from me. |
2 | I like to read, write, and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. |
3 | I spend money freely and live life to the fullest, knowing that tomorrow I might die. |
4 | I live for the thrill of the hunt. |
5 | I don't talk about the thing that torments me. I'd rather not burden others with my curse. |
6 | I expect danger around every corner. |
7 | I refuse to become a victim, and I will not allow others to be victimized. |
8 | I put no trust in divine beings. |
Flaws
D6 | Options For Flaw |
---|---|
1 | I have certain rituals that I must follow every day. I can never break them. |
2 | I assume the worst in people. |
3 | I feel no compassion for the dead. They're the lucky ones. |
4 | I have an addiction. |
5 | I am a purveyor of doom and gloom who lives in a world without hope. |
6 | I talk to spirits that no one else can see. |
Ideals
D6 | Ideals |
---|---|
1 | I try to help those in need, no matter what the personal cost. (Good) |
2 | I’ll stop the spirits that haunt me or die trying. (Any) |
3 | I kill monsters to make the world a safer place and to exorcise my own demons. (Good) |
4 | I have a dark calling that puts me above the law. (Chaotic) |
5 | I like to know my enemy's capabilities and weaknesses before rushing into battle. (Lawful) |
6 | I'm a monster that destroys other monsters and anything else that gets in my way. (Evil) |
Bond
D6 | Bond |
---|---|
1 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
2 | I would sacrifice my life and my soul to protect the innocent. |
3 | My torment drove away the person I love. I strive to win back the love I've lost. |
4 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
5 | There's evil in me, I can feel it. It must never be set free. |
6 | I have a child to protect. I must make the world a safer place for them. |
Feature: Harrowing Event
The path in your entire life had been defined by one dark moment, one fateful decision, or one tragedy and it was happened prior to becoming an adventurer. Here now you will feel a darkness which is like threatening to consume you therefore you will be getting fear like there is no hope of escape. You have to chose an harrowing event which haunts you, or you have to roll one on the harrowing events table.
D10 | Harrowing Event |
---|---|
1 | A monster that slaughtered dozens of innocent people spared your life, and also you don’t even know why. |
2 | You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night. |
3 | An apparition that has been haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone too. |
4 | Your family had a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror. |
5 | An oni took your sibling one cold, dark night, and you were unable to stop it. |
6 | You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered. |
7 | A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts. |
8 | You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. |
9 | A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away. |
10 | You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams. |
Gothic Trinkets
The below table have been designed for gothic game and whenever you rolling for a trinket then you must consider using the below table.
Trinkets
D100 | Options For TRINKET |
---|---|
01–02 | A picture you drew as a child of your imaginary friend. |
03–04 | A lock that opens when blood is dripped in its keyhole. |
05–06 | Clothes stolen from a scarecrow. |
07–08 | A spinning top carved with four faces: happy, sad, wrathful, and dead. |
09–10 | The necklace of a sibling who died on the day you were born. |
11–12 | A wig from someone executed by beheading |
13–14 | The unopened letter to you from your dying father. |
15–16 | A pocket watch that runs backward for an hour every midnight. |
17–18 | A winter coat stolen from a dying soldier. |
19–20 | A bottle of invisible ink that can only be read at sunset. |
21–22 | A wineskin that refills when interred with a dead person for a night. |
23–24 | A set of silverware used by a king for his last meal. |
25–26 | A spyglass that always shows the world suffering a terrible storm. |
27–28 | A cameo with the profile’s face scratched away. |
29–30 | A lantern with a black candle that never runs out and that burns with green flame. |
31–32 | A teacup from a child’s tea set, stained with blood. |
33–34 | A little black book that records your dreams, and yours alone, when you sleep. |
35–36 | A necklace formed of the interlinked holy symbols of a dozen deities. |
37–38 | A hangman’s noose that feels heavier than it should. |
39–40 | A birdcage into which small birds fly but once inside never eat or leave. |
41–42 | A lepidopterist’s box filled dead moths with skull-like patterns on their wings. |
43–44 | A jar of pickled ghouls’ tongues. |
45–46 | The wooden hand of a notorious pirate. |
47–48 | A urn with the ashes of a dead relative. |
49–50 | A hand mirror backed with a bronze depiction of a medusa. |
51–52 | Pallid leather gloves crafted with ivory fingernails. |
53–54 | Dice made from the knuckles of a notorious charlatan. |
55–56 | A ring of keys for forgotten locks. |
57–58 | Nails from the coffin of a murderer. |
59–60 | A key to the family crypt. |
61–62 | An bouquet of funerary flowers that always looks and smells fresh. |
63–64 | A switch used to discipline you as a child. |
65–66 | A music box that plays by itself whenever someone holding it dances. |
67–68 | A walking cane with an iron ferule that strikes sparks on stone. |
69–70 | A flag from a ship lost at sea. |
71–72 | Porcelain doll’s head that always seems to be looking at you. |
73–74 | A wolf’s head wrought in silver that is also a whistle.. |
75–76 | A small mirror that shows a much older version of the viewer. |
77–78 | Small, worn book of children’s nursery rhymes. |
79–80 | A mummified raven claw. |
81–82 | A broken pendent of a silver dragon that’s always cold to the touch. |
83–84 | A small locked box that quietly hums a lovely melody at night but you always forget it in the morning. |
85–86 | An inkwell that makes one a little nauseous when staring at it. |
87–88 | An old little doll made from a dark, dense wood and missing a hand and a foot. |
89–90 | A black executioner’s hood. |
91–92 | A pouch made of flesh, with a sinew drawstring. |
93–94 | A tiny spool of black thread that never runs out. |
95–96 | A tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work. |
97–98 | A black wooden pipe that creates puffs of smoke that look like skulls. |
99–00 | A vial of perfume, the scent of which only certain creatures can detect. |
Monster Hunter’s Pack:
For this background we have a monster hunter’s pack, in that pack we have various types of equipments such as three torches, a tinderbox, a flask of oil, a silver mirror, a set of manacles, a flask of holy water, a holy symbol, three wooden stakes, a hammer, a crowbar, a chest. If you purchase the pack which costs 33 gp then it is very much cheaper than the buying its contents individually. That being said guys, if you are curious to read about adopted background 5e then you can now.