Hillsfar Merchant 5e Background In DnD

Overview Of The Hillsfar Merchant

Before you’re becoming an adventurer, actually, you were a successful merchant operating out the Hillsfar and the city of trade. Actually, your family operated warehouses, organized caravans, managed stores, or owned a ship and has trade contacts throughout the Moonsea region and as well as up and down the length of the sword coast.

Probably, they import ore, uncut germs, untreated furs, or else gain into the city of the trade, or they do export fine cloth, faceted gems, fine furs, or Dragon’s Breath, a brandy-like liquor. Regardless, you’ve largely given that life up for some reason and also have chosen to seek adventure instead. Nevertheless, the training you have been received then, and probably the contacts which have made and serve you well like an adventurer.

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  • Skill Proficiencies. Insight, Persuasion
  • Tool Proficiencies. Vehicles (land) and vehicles (water)
  • Equipment. A fine set of clothes, a signet ring, a letter of introduction from your family’s trading house, and a purse containing 25 gp.
  • Lifestyle. Wealthy

Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1I fill my evenings with wine or mead and song.
2I greatly admire gladiators and enjoy the Arena.
3I take my wealth for granted. It seldom occurs to me that others aren't rich themselves.
4I leave broken hearts all around the Moonsea and up and down the Sword Coast.
5I work hard and seldom make time for fun.
6I am a particularly devout and pray often.
7The Red Plumes caught me once. I hate them.
8I ask a lot of questions to get information about those with whom I am working and dealing.


D6Options For Flaws
1I am a braggart. I promote myself shamelessly.
2I am vain. I always wear the latest fashions.
3I am a glutton. I eat and drink to excess.
4I am a snob. I want only the finest things in life.
5I am lazy. I want others to take care of everything.
6I am overconfident. I overestimate my abilities.


D6Options For Ideals
1Frugal: I spend my money very carefully. (Lawful)
2Profligate: I tend to spend extravagantly. (Chaotic)
3Honest: I deal with others above board. (Any)
4Sharp: I seek to make the best deal possible. (Any)
5Charitable: I give generously to others. (Good)
6Greedy: I do not share my wealth with others. (Evil)


D6Options For Bonds
1I am fiercely loyal to those with whom I work.
2I must uphold the good name of my family.
3I will prove myself to my family as an adventurer.
4Deals are sacrosanct. I never go back on my word.
5I love making deals and negotiating agreements.
6I guard my wealth jealously.

Feature (choose one)

Feature: Factor

Even though you have left the day to day life of a merchant behind and your family has assigned you the services of a loyal retainer from the business, a factor, husbanding agent, seafarer, caravan guard, or the clerk. Actually, this individual is a commoner who can actually able to perform the mundane tasks for you like making purchases, delivering messages, and also running errands.

Honestly, he/she won’t fight for you and also won’t follow you into the obviously dangerous areas (like the dungeons) and also will be leave if thoroughly endangered or abused. Suppose, if he/she has been killed and the family assigns you another within a few days.

Note: This feature is a variant of the Noble Knight’s Retainers feature.

Alternate Feature: Trade Contact

Actually, you and also your family members have trade contacts like caravan caravan masters, shopkeepers, sailors, artisans, and the farmers throughout the Moonsea region and all along the Sword Coast too. Once per each game session, whenever adventuring in either of those areas and you can use those contacts to easily get an information either about the local area or about to pass a message to someone in such type of areas, of course even across the great distance between the two areas.

Note: Actually, This feature is a variant of the Criminal Contact and also Researcher features.

House Agent 5e Background

Overview Of House Agent

Basically, you’ve sworn fealty to the dragonmarked house and also one of the mighty mercantile guilds which shapes the Khorvaire. Suppose, if you possess a dragonmark and also you’re likely a member of one of the influential families within the house as well as you’re an outsider those whoever hopes to make your fortune by the allying with this great power.

Actually, your primary task is to observe and also gathering some useful information and also serving as the eyes of your house. But also you could be called upon at any of the time to act like the hand of the house. But those kind of missions can be dangerous – but they’ll surely be lucrative.

  • Skills: Investigation, Persuasion
  • Tool Proficiencies: Two tools by house:
    1. Cannith: alchemist’s supplies and tinker’s tools
    2. Deneith: one gaming set and vehicles (land)
    3. Ghallanda: brewer’s supplies and cook’s utensils
    4. Jorasco: alchemist’s supplies and herbalism kit
    5. Kundarak: tinker’s tools and thieves’ tools
    6. Lyrandar: vehicles (sea/air) and navigator’s tools
    7. Medani: thieves’ tools and disguise kit
    8. Orien: vehicles (land) and one gaming set
    9. Phiarlan: disguise kit and one musical instrument
    10. Sivis: calligrapher’s tools and forgery kit
    11. Tharashk: thieves’ tools and one gaming set
    12. Thuranni: poisoner’s kit and one musical instrument
    13. Vadalis: vehicles (land) and herbalism kit
  • Equipment: A set of fine clothes, house signet ring, ID papers, and a purse containing 20 gp

For your house, you have always been gathering information. But whenever the barons come to you with a specific mission and also what sort of work do you usually do? you have to Choose your role or roll on the table below.

3Research and development
8Covert operations

Feature: House Connections

Like an agent of your house, you can always easily get food and also lodging for your beloved friends at a house enclave. Whenever the house assigns you a mission, it will basically provide you with the necessary supplies and also the transportation.

Beyond this, you already have more old friends, mentors, and also the rivals in your house and you may encounter one of them whenever you interact with a house business. Like a Lyrandar agent you might have known the captain of an airship; like a Ghallanda agent, of course you a lot about innkeepers and also the bartenders.

Actually, the degree to that such acquaintances would be will to help you out will be depend on your current standing in your specific house.

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Suggested Characteristics

Basically, the house agents are the diverse lot. Once consider the house which you serve and the type of work which you do either in developing or selecting the characteristics.

Personality Traits

D8Options For Personality Traits
1I never let emotion complicate work.
2I'm always working to improve efficiency.
3I share trivia about my house business (medicine, ships, warforged).
4I hold myself and anyone I work with to extremely high standards.
5I never forget an insult made against myself or my house.
6I'm very excited and enthusiastic about everything my house does.
7I'm representing my house and take great pride in my personal appearance.
8I'm critical of monarchies and opposed to any restrictions on the houses.


D6Options For Flaws
1I'm overly concerned with following established procedures and protocols.
2I'm obsessed with conspiracy theories and worried about secret societies and hidden demons.
3I believe that my house and bloodline makes me better than everyone else.
4I'm concealing a secret that could get me driven from my house.
5I have strong religious beliefs that aren't shared by others in my house.
6I'm working for a hidden faction in my house that gives me secret assignments.


D6Options For Ideals
1Common Good: My house serves a vital function, and its prosperity helps everyone. (Good)
2Tradition: I uphold traditions of my house and bring honor to my family. (Lawful)
3Innovation: Abandon old traditions and find better ways to do things. (Chaotic)
4Power: I want to ensure the prosperity of my house and wield its power myself. (Evil)
5Discovery: I want to learn all I can, both for my house and for my own curiosity. (Any)
6Comfort: I want to ensure that me and mine enjoy the best things in life. (Any)


D6Options For Bonds
1My house is my family, and I would do anything for my family.
2I love someone from another house, but such relationships are forbidden.
3Someone I love was killed by a rival faction within my house, and I will have revenge.
4I don't care about the house as a whole, but I would do anything for my old mentor.
5I believe my house needs to evolve to survive, and I need to lead that change.
6I am determined to impress the leaders of my house, and to become a leader myself.

Inquisitor 5E Background

Historically, the inquisitors were cathar detectives those who in-

Actually, the vestigated crimes both mundane and also the supernatural.They’re known for the traveling to remote parishes plagued by the unexplained murders and also for the exposing werewolves living among the normal humans. During the Avacyn’s absence, whenever the archangel was trapped within the demonic prison which known as the Helvault and the inquisitors led the series of the brutal forays into the Kessig and also the gavony moorland.

They have executed suspected the lycanthropes with a little or without any proof and also punished accused heretics in an unsanctioned trials. With an Avacyn’s madness and this savage form of the inquisition has become the norm too and also the inquisitors whoever still pry into the dark mysteries have been become the minority.

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Skill Proficiencies: Investigation, Religion

Tool Proficiencies: Thieves tools, one set of artisan’s tools of your choice

Equipment: A holy symbol, a set of traveler’s clothes, and a belt pouch containing 15 gp

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Suggested Characteristics

Basically, the Inquisitors are often driven by the zeal, plagued with suspicion and also haunted by the self-doubt. They’re all too susceptible to the human failings, and also their judgment is not always divinely inspired.

Personality Traits

D8Options For Personality Traits
1It will all go smoothly if everyone just does as I say.
2Despair is an extravagance we can ill afford.
3I know the writings of Saint Raban backward and forward.
4I try to see the bright side in the very worst situations.
5It helps me feel better when others show sympathy or appreciation for the horrors I’ve endured.
6I prefer to face evil with a strong group of friends in front of me.
7I want to see the wicked burn for the evil they’ve brought on us.
8I feel the sin being purged from me as I help cleanse the world.


D6Options For Flaws
1I am troubled by the wild rage and bloodlust that lurks in my own heart.
2I have come to believe that I executed an innocent person.
3I enjoy the prestige of my position more than service to the angels.
4I drink to forget the horrors I’ve seen.
5I might have made a promise to a demon that I can’t keep.
6I’ll do whatever grim task must be done, for my soul is already lost.


D6Options For Ideals
1Honesty: The smallest deception paves the way to grievous sin. (Lawful)
2Piety: Devotion to the angels and the rites of the church is all that keeps the world from destruction. (Good)
3Order: The laws of Avacyn are meant to preserve the social order—everything in its proper place. (Lawful)
4Humanity: Human life is to be cherished and preserved against the horrors of the night. (Good)
5Knowledge: The path to holiness comes through understanding of the world. (Any)
6Punishment: It is better for the innocent to suffer than for the guilty to escape their due. (Evil)


D6Options For Bond
1Thraben is the heart of the world. The cathedral must stand even if the hinterlands are lost.
2One day, I will claim vengeance against the monster that took my family from me.
3My weapon is all I have to remember my beloved mentor by.
4The geist of my beloved speaks to me sometimes.
5My dear sibling is now a werewolf.
6A small crossways chapel is my spiritual home.

Feature: Legal Authority

As an Inquisitor of the church, you have an authority to arrest any types of criminals. In the absence of the some other authorities, you’re actually authorized for passing the judgement and even carry out the sentencing. But if you abuse this power in any way, however, your superiors in the church might strip it from you.

Clan Crafter 5e Background

Basically, the stout folk are well known for their artisanship and also the worth of their handiworks and of course you have been trained in that ancient tradition. For long years you have been labored under a dwarf master of the craft, enduring the long hours. Dismissive, sour-tempered treatment in respect to gain the fine skills which you possess today.

You’re almost likely a dwarf but of course its not mandatory. If you’re not a dwarf, however, you have been taken a solemn oath never to take on an apprentice in the craft; it is not for the non dwarves to pass on the skills of those that live in an mror holds. You wouldn’t have been difficulty, however, finding a dwarf master who were willing to receive potential apprentices those who cam with your recommendation.

Skill Proficiencies: History, Insight

Tool Proficiencies: One type of artisan’s tools

Languages: One of your choice

Equipment: A set of artisan’s tools with which you are proficient, a maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp

Suggested Characteristics

These clan crafters are among the most ordinary people in this huge world- unless until they set down their tools and also take up an awesome adventuring career. They have a capability to understand the value of hard work and the importance of community too, but they’re vulnerable to the sins of greed and also covetousness.

Personality Traits:

d20Options For Personality Traits
1It's not pompous and boastful if it is true.
2I'm a snob who looks down on those who can't appreciate the art.
3I always want to know how things work and what makes people tick.
4I'm full of witty aphorisms and have a proverb for every occasion.
5I'm rude to people who lack my commitment to hard work and fair play.
6I like to talk at length about my profession.
7I don't part with my money easily and will haggle tirelessly to get the best deal possible.
8I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.
9Whittling is how I spend much of my time.
10My friends know they can rely on me, no matter what.
11I'm always polite and respectful.
12I'll settle for nothing less than perfection.
13I know that if I present myself in the latest fashions and present myself as a modern avant garde personality, people will take my artisnaship seriously
14I often use large, important sounding words when speaking, even if I don't always know what the words actually mean.
15I try to infuse my actions with a theatrical flourish, but will never admit that my showmanship is anything but genuine.
16As I speak, I can’t help but vary my inflections dramatically and gesture wildly.
17I speak mostly in cryptic phrases.
18I am awkward and uncomfortable around people I am attracted to.
19I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
20I are prone to telling stories of my past crafting achievements, even to people who have heard the same stories many times before.


d12Options For Flaws
1I'11 do anything to get my hands on something rareor priceless.
2I'm quick to assume that someone Is trying to cheat me.
3No one must ever learn that I once stole money from clan coffers.
4I'm never satisfied with what I have—I always want more.
5I would kill to acquire a noble title.
6I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.
7Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
8I hold to tradition at the expense of adaptability.
9I over-plan every endeavor.
10I have a weakness for the vices of the city, especially hard drink
11I have little respect for anyone outside the realm of crafting.
12I have a tendency to be unintentionally insulting or boastful.


d12Options For Ideal
1Community: It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2Generosity: My talents were given to me so that I could use them to benefit the clan. (Good)
3Freedom: Everyone should be free to pursue his or her own livelihood. (Chaotic)
4Greed: I'm only in it for the money. (Evil)
5People: I'm committed to the preserve dwarven traditions of craftsmanship. (Neutral)
6Aspiration: I work hard to be the best there is at my craft. (Any)
7Greater Good: My gifts are meant to be shared with all, not used for my own benefit. (Good)
8Art: Through the eyes and hand of an artist the beauty of even a mundane object can be shown. (Neutral)
9Calm: I am content when I'm am working on something. (Any)
10Tradition: The ancient traditions of my craft must be preserved and upheld. (Lawful)
11Creativity.The world is in need of new ideas and bold action. (Chaotic)
12Greed: I do what I do for riches and fame, not some high-minded ideals. (Evil)


D12Options For Bond
1The workshop where I learned my trade is the most important place in the world to me.
2I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.
3One day I will return to my clan and prove that I am the greatest artisan of them all.
4I owe my clan a great debt for forging me into the person I am today.
5I pursue wealth to secure someone's love.
6I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
7Nothing is more important than the other members of my clan.
8My tools are symbols of my past life, and I carry them so that I will never forget my roots.
9I have alienated many in my tireless pursuit of my craft.
10One of my companions is my sibling or relative who's looking out for me.
11My single most important piece of equipment? My tools of course, they have been passed down fromprior generations.
12I'm loyal to my mentor first, everything else second.

you can also use the suggested characteristics of Guild artisan background’s suggested characteristics as reference for this backgrounds characteristics. Also have a look at inquisitor 5e

Variant: Respect of the Makers

In the eberron, this clan crafter 5e background can also be used by the humans those who are work with or for the house cannith. Like  this the same features as respect of the stout folk which applies but to the makers of house cannith.

Feature: Respect of the Stout Folk

As well respected like 5e clan crafters are among the outsiders, no one will esteem them quite so highly like dwarves do. Always you have free room and also board in any of the place wherever the dwarves dwell, and also the individuals in such a settlement might have life among themselves to identify who can offer you (And possibly your compatriots) the finest accommodations and assistance.

Climber’s Kit 5e In DnD

Basically, this 5e climber’s kit includes the special pitons, boot tips, gloves, and also a harness. As an action you can use this 5e climbers kit to anchor yourself; whenever you do, you can not fall more than 25 feet from the point wherever you anchored yourself and also you can not climb more than 25 feet away from that point without undoing this anchor.

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Attributes Of D&D Climber’s Kit

Type: Adventuring Gear

Cost: 25 gp

Weight: 12 lbs

Anthropologist 5E Background

Basically, being an Anthropologist you have been fascinated by the other cultures all the times, this fascination from most of ancient and also primeval lost lands which is to the most modern civilizations.

By studying the custome’s of the other culture’s, philosophies, laws, rituals, religious beliefs, languages, and also the arts too, You had learned how the tribes, empires and also all other forms of the society which is in between the craft their own destinies and also doom.

his knowledge have been gained not only by books which you read and scrolls but also through the firsthand observation- by approaching the far-flung settlements and also exploring the local histories and also the customs.

Skill Proficiencies: Insight and Religion

Tool Proficiencies: None

Languages: Two of your choice

Equipment:  A leather-bound diary, a bottle of ink, an ink pen, a set of traveler’s clothes, one trinket of special significance, and a pouch containing 10 gp

Suggested Characteristics

These Anthropologists leave behind of the societies into which they were they were born to discover whatever the life is like in an other parts of the entire world. They hope to see how the other races and also the civilizations will survive – or why they didn’t.

But some of the Anthropologists have been driven by the intellectual curiosity, So, others want the fame and also the recognition which comes with being the first for discovering the new peoples, a lost tribe or else the truth about an ancient empire’s downfall.

Personality Traits

D6Options For Personality Traits
1I prefer the company of those who aren't like me, including people of other races.
2I'm a stickler when it comes to observing proper etiquette and local customs.
3I would rather observe than meddle.
4By living among violent people, I have become desensitized to violence.
5I would risk life and limb to discover a new culture or unravel the secrets of a dead one.
6When I arrive at a new settlement for the first time, I must learn all its customs.


d6Options For Flaw
1Boats make me seasick.
2I talk to myself, and I don't make friends easily.
3I believe that I'm intellectually superior to people from other cultures and have much to teach them.
4I've picked up some unpleasant habits living among races such as goblins, lizardfolk, or orcs.
5I complain about everything.
6I wear a tribal mask and never take it off.


D6Options For Ideals
1Discovery: I want to be the first person to discover a lost culture. (Any)
2Distance: One must not interfere with the affairs of another culture – even one in need of aid. (Lawful)
3Knowledge: By understanding other races and cultures, we learn to understand ourselves. (Any)
4Power: Common people crave strong leadership, and I do my utmost to provide it. (Lawful)
5Protection: I must do everything possible to save a society facing extinction. (Good)
6Indifferent: Life is cruel. What's the point in saving people if they're going to die anyway? (Chaotic)


D6Options For Bonds
1My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me.
2Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring.
3Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them.
4I want to learn more about a particular humanoid culture that fascinates me.
5I seek to avenge a clan, tribe, kingdom, or empire that was wiped out.
6I have a trinket that I believe is the key to finding a long-lost society.

Feature: Cultural Chameleon

You had spent much of your adult life away from your homeland, living among the people those were different from your kin and these aspects had been happened before you becoming an adventurer. This foreign culture came to understand by you and also the ways of their people too those who eventually treated you like one of their own.

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One of its cultures had much more of an influence on you than any other else and also shaping your beliefs and also the customs. Select a race whose culture which you have been adopted.

Feature: Adept Linguist

You can easily communicate with the humanoids those who doesn’t speak any of the language which you know. You must need to observe all the humanoids those are interacting with one another for almost 1 day, After which you have learnt an handful of important words, expressions and gestures – its enough to communicate on a rudimentary level.

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Faction Agent 5e Background

From this tutorial we want to give you the full access to know about the faction agent 5e from the beginning to advanced, so you no need to go any where to search about any information about this d&d 5e background, cause we gathered all the information collected its original source Sword Coast Adventure’s Guide, so once read this article and you will know all the features and also the different types of suggested characteristics. So let us start the tutorial then.

Overview For The Faction Agent 5E

In the North and across the face of Faerun many organizations active but they aren’t bound by strictures of geography, to these factions their members operate anywhere the organization deems necessary and these factions pursue their agendas without regarding for the political boundaries. The cache-holders (people who guard caches of wealth or magic for use by the faction’s operatives), smugglers, message drop minders, rumormongers, haven keepers, sell swords and listeners, to name a few are employed by these groups.

At the core of every faction are those who serve as its hands, head, and heart and also who don’t fulfill a small function for that organization. In Faerun like a prelude to the adventuring career (and in preparation for it) of your’s, there you served as an agent for the particular faction. Depending on the faction and its goals, as well as how those goals mesh with your own there you might have operated secretly or openly. When your faction has become an adventurer doesn’t necessarily needs you to relinquish membership in your faction (though you can choose to do so) and also it might increase your status in the faction.

Skill Proficiencies: Wisdom, or Charisma skill of your choice,Insight and one Intelligence, as appropriate to your faction

Equipment: a pouch containing 15 gp, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes and Badge or emblem of your faction.

Languages: Two Of Your Choice (Anyx2)

Suggested Characteristics

Basically, we need to use the “Acolyte 5e background tables” in the PHB (Players Hand Book) like the basis for your traits and motivations and also for modifying the entries whenever appropriate to suite for your identity as a faction agent. (For example, consider the words such as “Faith” and “Faction” to be interchangeable.)

Your personal bond might be interacted or fully associated with the any other members of your faction, or a location or an object which is important your factions 5e. Here the idea for what you strive is probably in keeping with the tenets and also principles of your faction, but at the same time it might be more personal in nature.

Personality Traits

D8Options For Personality Trait
1I idolize a particular hero from my faction, and constantly refer to that person’s deeds and example.
2I can find common ground between the fiercest enemies; I empathize with them to work towards peace.
3I believe if everyone shared the beliefs of my faction the world would be a better place.
4Nothing can shake my optimistic attitude.
5I quote (or misquote) faction beliefs in almost every situation.
6I am tolerant (or intolerant) of other factions and respect (or condemn) the ideals of other organizations.
7I’ve been on missions alongside faction leaders. Being in the company of Initiates is exhausting.
8I’ve spent so long at headquarters that I have little practical experience dealing with people who lack faction training.


D6Options For Flaws
1I judge others harshly, and myself even more severely.
2I put too much trust in those who wield power within my factions rank, especially the Leaders.
3My conviction sometimes leads me to blindly trust those that support and praise my faction.
4I am inflexible in my thinking.
5I am suspicious of strangers and expect the worst of them.
6Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.


D6Options For Ideals
1Tradition. The principles of my faction must be preserved and upheld. (Lawful)
2Charity. I always try to help those in need, no matter what the personal cost. (Good)
3Change. We must help bring about the changes our faction is striving towards so that we can change the world. (Chaotic)
4Power. I strive to one day rise to the top of my faction’s rank. (Lawful)
5Faith. I trust that my faction will aid me in times of need. If I work hard, things will go well. (Lawful)
6Aspiration. I seek to prove myself a capable member of my faction by mirroring my actions to faction ideals. (Any)


D6Options For Bond
1I would die to recover influential relics that would aid my faction towards our goals.
2I will someday get revenge on the corrupt faction Mentor who branded me a traitor.
3I owe my life to a faction Stalwart who took me in when my parents died.
4Everything I do is for the common people.
5I will do anything to protect the faction I represent.
6I seek to clear the name of an undercover agent who has been wrongfully declared a turncoat.

Even though the above suggested characteristics convert from the acolyte 5e. But i thought some one would have been make an hangout version appropriate for a GM (Game Master) to give to the players but it wasn’t capable to locate any. But we made some changes for the acolyte which would be appropriate for any of the d&d faction agent.

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D&D 5E Factions Of The Sword Coast

In the North and along the sword coast aren’t have the large and centralized governments and they are directly responsible for the proliferation of secret societies and conspiracies in all of those lands. For one of the main factions of the north and sword coast your background being as an agent, then here are the some possibilities, have a look at them.

The Harpers:

It was founded more than a millennium ago and it has been disbanded and also recognized many times, behind-the-scenes agency these harpers remain the powerful, which will act to the wart evil and and also promote fairness through the knowledge rather than the brute force. In any investigation and also enabling them to be adept at snooping and spying these harper agents are often proficient. From the sympathetic bards and innkeepers, other harpers, rangers, and also the clergy of gods which are aligned with the harpers ideals.

The Order Of The Gauntlet:

This is one of the newest power groups in the Faerun, The Order of the Gauntlet has an agenda has an agenda which is similar to that of the harpers. It has the methods which are vastly different, however:bearers of the gauntlet never hide in the shadows which are holy warriors on a righteous quest to promote justice and to crush the evil. Actually, the clergy of the order’s are the patron gods, these order agents tend to be proficient in the religion and to the order’s ideals they frequently seek aid from the law enforcement with very friendly.

The Emerald Enclave:

By maintaining the balance in the natural or realistic order and also combating the forces that balance and that threatens is the twofold goal of the Emerald Enclave. The masters of servival and also living off the land are actually those who serve the faction. These are frequently proficient in nature and they can seek assistance from the woodsmen, druid circles, rangers, hunters, barbarian tribes and also priests who revere all the nature gods (The gods who are related to the nature) like Dionysus, god of wine, vegetation, pleasure, and festivity and also earth.

The Lords’ Alliance:

For the cities and other governments which are constitute the alliance  the agents of the lord alliances are the representatives on one level. Who works on the behalf of the organizations, wider agenda there the alliance has its personnel cadre of individuals, But as a faction with concerns and with interests which transcend the local politics and also the geography. In the history, the alliance should be rely on the aid of the government which are part of the alliance and also the other leaders and even the groups  who uphold the alliance’s ideals in these sections  the alliance agents are required to be knowledgeable.

The Zhentarim:

In the world the Zhentarim have become more visible at large in most of the recent years like how the group works to improve its reputation almost among the common peoples. From the many walks of life the faction associate and draws the employees and also setting them to the tasks of that serve the goals of the different types of black networks but it doesn’t mean that they are necessarily criminal in nature actually they are not criminal in nature. The agents of the black network are frequently proficient deception and also they frequently work in secret. They seek most of the aid from the merchants, mercenaries, the wizards and also they priesthoods allied with the Zhentarim.

Additional Factions (Non-SCAG)

In the Sword Coast Adventures Guide these d&d factions are not outlined, but they share a presence in the history of Faerun, to make sure whether they fit within your campaign settings or not, you need to check with your Dungeon Master (DM) before using this d&d faction agent.

Bregan D’aerthe:

The clandestine organization it is known as Bregan D’aerthe, it is one of the most infamous names to esacpe the Underdark and it is almost especially made up of male-Drow agents. Its agenda keep changing with its whim, it is led by the flamboyant and enigmatic figure which is known as Jarlaxle. This additional faction means Bregan D’aerthe has active cells up and down the sword coast and the greatest presence of Bregan D’aerthe on the surface is felt in Luskan which located in the city of sails. In the underdark this additional factions headquarters has been and is in metropolis of Menzoberranzan.

The Gray Hands:

By the City Guard and City Watch the Waterdeep is ably defended and also some threats will require some more extreme solutions. Who do answer directly to the lords of waterdeep, for them the this Gray Hands are an elite force of the high-powered adventurers. The members of this group capable of confronting the greatest powerful foes even though their numbers are small. In this the lords of waterdeep are loath to call on the gray hands unless until no other options do present it self. For the fallout from the conflicts which are involving in this group are inevitably inflict a great deal of collateral damage on the City of Splendors.

Feature: Safe Haven

As the 5e faction agent, on any of your adventures you can get the assistance from the secret network of supporters and operatives. Here you know the set of secret signs and also the passwords which you can use to identify like those operatives, who can make sure to provide you with the access to the hidden safe house, free room and board, or the best assistance in finding  the information. For you these d&d 5e faction agents either never risk their lives or risk revealing their true identities. It has been endured for the longest period mostly centuries and it will remain one of the only dnd faction agents which maintains full scale operations on the both surfaces and in the underdark too, Despite its loose set of ideals also.

Frequently Asked Questions (FAQ’s)

Q: What is a faction agent?

Mostly these faction agents are persue their agendas without regard for the political boundaries and also their members will operate anywhere the organization deems necessary. At the core of the every faction those who are not merely fulfill the small function for that specific organization, but those whoever does serve as its hands, head and also the heart.


The above mentioned faction agent background 5e has the various features and various suggested characteristics. We explained all 5e faction benefits and you can read them from the above aspects individually such as 5e factions and also the additional 5e factions and so much of information this article has. This article helps like a faction guide 5e, so use this one and get this 5th edition backgrounds features.

Still you want to ask any queries about the 5e backgrounds and any other 5e skills like disguise kit you can ask us and we will give the answer through the comment section and for more updates just keep visiting our blogs frequently.

Smith’s Tools 5e

Actually, these special tools have been included in the items which needed to pursue a craft or else a trade. To your ability checks the proficiency bonus can be added by using the proficiency with the set of artisan tools also you make using the tools in your craft too. For each and every artisan’s tools will be required a separate proficiency.

Smith’s Tools 5e Attributes

Adventuring Gear (Artisan’s Tools)
  • Category: Items
  • Item Rarity: Standard
  • Weight: 8
  • RAW Cost: 20 GP
  • RAW Weight: 8 lbs
  • *Example Items: Hammer, tongs, bellows, punches, and chisel
  • Crafting Restrictions: Requires a forge
  • Mundane Item Crafting: Most medium armors, all heavy armors, most weapons, many pieces of adventuring gear
  • Magic Item Crafting: An enormous list of metal items
  • Artwork Creation: Can create a variety of metal artwork objects
  • QA Artwork Bonus: None
  • Structure Building: Can participate in but not lead the creation of a structures Adventuring Utility: Able to modify metal forged items, and use their knowledge of forged items in the field

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Navigator’s tools 5e

The set of navigator’s tools instruments are used for the navigation at the sea. The proficiency with these dnd navigator’s tools 5e will be let you chart the ship’s course and then follow navigation charts . In an extra, mostly these tools are allow you to add your proficiency bonus for any ability check which you make to avoid getting lost at sea.

Basically, the navigator’s tools attributes are as follows such as the navigator’s tools 5e cost is 25 gp and the weight is 2 lb.

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Courtier 5e Background In DnD

Courtier 5e: In past days of yours, you were the personage of some of the significance in the noble court or the bureaucratic organization. You might or might not be come from the upper class-family; your talents rather than the circumstances of your own birth, would have secured you this position.

Of course you might have been one of the many functionaries, attendants, and also other hangers-on in the court of the Fairhaven or else perhaps you may traveled in the Sharn’s baroque and also sometimes cutthroat the conglomeration of guilds, nobles, adventurers and also the secret societies.

Perhaps, you might have been one of the behind-the-scenes law keepers or the functionaries in the korth or the Thaliost, or you might have grown up in and around the birth of Regalport.

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If you are a full fledged member of the group even no longer that would gave you your start in your life. if your former fellows are still continuing relation ships with you then those fellow advantage for you and also your adventuring comrades too.

With your new companions you might undertake missions which is interest of the organization which gave you your start in your life furtherly, In any event of your life, all the abilities which are honed by you whenever you are serving as the courtier background 5e will be stand you in the good stead like an adventurer.

Skill Proficiencies: Insight, Persuasion

Tool Proficiencies: One Type Of Artisan’s Tools

Languages: Any Two of Your Choices

Equipment: A set of fine clothes, Identification Papers with a portrait and a pouch containing 20 gp

Suggested Characteristics Of Courtier 5E

Actually, the noble court or the bureaucratic organization where you will get your start is either directly or indirectly associated with your bond (Which could be pertain to certain individuals in the group, like your sponsor or the mentor), of course your ideal might be concerned with the prevailing philosophy either of your court or might be your organization.

Personality Traits

2d8Options For Personality Traits
1I am a snob who looks down on those who can not appreciate fine art.
2I believe that everything worth doing is worth doing right. i can not help for it. Iam the perfectionist.
3I am cold and calculating in my each and every word and also the action, when when furious or frightened.
4I like to talk at the length about my profession.
5I always want to know how the things work and also what makes people tick.
6I am full of witty aphorisms and also have a proverb the every occasion.
7I am very good at waiting. Patience is a virtue which i have conquered.
8i'm well known or my work, also i want to make sure everyone appreciates it. I am always taken aback when people haven't heard of me.
9I'm well known for my work and i would like to make sure everyone appreciates it. I am always taken aback when people haven't heard of me.
10i don't part with with the money of mine easily and will haggle tirelessly to get the best deal possible.
11I'm rude to people who lack my commitment to hard work and fair play.
12It's not pompous and boastful if it is true.
13I've met many interesting people in my day, seen many amazing things, and i enjoy regaling others with the tales.
14My mustache is a thing of beauty and perfection. Keeping it groomed is time well spent.
15When there is not much going on, i would like to eat. My gut would indicate, maybe i like it a bit too much.
16There's no point to going to out if you're not having fun. Other people never seem to appreciate my jokes as much as i do.


d12Options For Flaws
1I too often hear veiled insults and threats in every word addressed to me, and i'm quick to anger.
2I'm quick to assume that someone is trying to cheat me.
3I'm never satisfied with what i have-i always want more.
4I would kill to acquire a noble title.
5I secretly believe that everyone is beneath me.
6I will do anything to get my hands on something rare or priceless.
7No one must ever learn that i once stole money from the court coffers.
8I am horribly jealous of anyone who outshines my handwork. Everywhere i go, i am surrounded by rivals.
9I hold my own wisdom above that of others.
10I think i am better than other court functionaries, and also other people in general.
11I have little respect for anyone out side the realm of the court or organization.
12I sometimes overestimate my abilities due to years of being sheltered in the court or the organization.


1Community: It is the duty of all civilized people to strengthen the bonds of community and also the security of civilization. (Lawful)
2Aspiration: I work hard to be the best there is at my profession. (Any)
3Generosity: My talents were given to me so that i could use them to benefit the world. (Good)
4People: I'm committed to the people i serve, not to ideals. (Neutral)
5Aspiration: I'm determined to make something of myself. (Any)
6Creativity: The world is in need of new ideas and bold action. (Chaotic)
7Order: Understanding comes from strict systematic procedures. (Lawful)
8Greed: I'm only in it for the money. (Evil)
9The Game: The game of court or the organization is all that matters, one must advance within this game. Winning or playing the game is what matters (Neutral).
10Culture: Learning About others reveals important qualities in us. (Good)


1I did great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy of my service.
2The court i worked in was utterly corrupt, i am sworn to oppose them an cleanup corruption.
3I owe my court life a great debt for forging me into the person i am today.
4One day i will return to my court and prove that i am the greatest functionary of them all.
5My loyalty to my sovereign is unwavering.
6I am a loyal servant of my king and country.
7I hold no greater cause than my service to my people.
8I pursue wealth to secure someone's love.
9I owe everything to my mentor-a wonderful person who was taken from this life early.
10The court or organization where i learned my trade is the most important place in the world to me.
11I'm loyal to my liege or the lord first, everything and everyone else is second.
12I will face any challenge to win the approval of my court or the organization.

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Feature: Court Functionary

Here your knowledge of bureaucracies function lets you gain the access to the records and also the inner workings of any other noble courts or any government which you encounter. You know who are the movers and also shakers are, whom to go to and for the favors you seek and also what the current intrigues of interest in the group are.

Courtier 5e background


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