Sailor Background 5e In DnD

Description

You have been sailed on a seagoing vessel for a significant time span mostly years. In that specified time, you looked down mighty storms, monsters of the deep, and also those who expected or wanted to sink your claim to the bottomless depths. Your first love has been the  distant line of the horizon, but any way, the time have been come to try your hand at something new.

First, talk about with your DM the idea of the sailed ship. Is it safe to say that it was a shipper deliver, a maritime ship, a ship of revelation or a pirate ship? How renowned (or scandalous) is this? Has it voyaged generally? Is it still sailing, or is it absent and missing from all hands? What were your duties on the board- like boatswain, captain, navigator, cook, or some other position? Who were the captain and the first mate too? Did you leave your ship on good terms with your fellows, or on the run? Also check out veteran 5e.

  • Skill Proficiencies: Athletics, Perception
  • Tool Proficiencies: Navigator’s tools, vehicles (water)
  • Languages: None
  • Equipment: The equipments are: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp.

You might also like to use inheritor background 5e.

Suggested Characteristics:-

Reality is that a sailor might act like a tough and cruel person and look the same. Because they have to face such horrible and dangerous situations while they are obeying their duties on a ship. But any how the responsibilities of the life on a ship will make them likely to be reliable as well. The life abroad a ship shapes their outlook and also do form their attachments which seems to be most important.

Personality traits

D8Options For Personality Traits
1My friends know they can rely on me, no matter what.
2I work hard so that I can play hard when the work is done.
3I enjoy sailing into new ports and making new friends over a flagon of ale.
4I stretch the truth for the sake of a good story.
5To me, a tavern brawl is a nice way to get to know a new city.
6I never pass up a friendly wager.
7My language is as foul as an otyugh nest.
8I like a job well done, especially if I can convince someone else to do it.

Flaw

D6Options For Flaw
1I follow orders, even if I think they're wrong.
2I'll say anything to avoid having to do extra work.
3Once someone questions my courage, I never back down no matter how dangerous the situation.
4Once I start drinking, it's hard for me to stop.
5I can't help but pocket loose coins and other trinkets I come across.
6My pride will probably lead to my destruction.

Ideal

D6Options For Ideal
1Respect: The thing that keeps a ship together is mutual respect between captain and crew. (Good)
2Fairness: We all do the work, so we all share in the rewards. (Lawful)
3Freedom: The sea is freedom-the freedom to go anywhere and do anything. (Chaotic)
4Mastery: I'm a predator, and the other ships on the sea are my prey. (Evil)
5People: I'm committed to my crewmates, not to ideals. (Neutral)
6Aspiration: Someday I'll own my own ship and chart my own destiny. (Any)

Bond

d6Options For Bond
1I'm loyal to my captain first, everything else second.
2The ship is most important – crewmates and captains come and go.
3I'll always remember my first ship.
4In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
5I was cheated out of my fair share of the profits, and I want to get my due.
6Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.

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