Sailor Background 5e In DnD

In this case the sea would rages with a fury of a god. Of course a half-orc sailor shall struggle in order to put his small ship from being torn asunder by a crashing waves and also howling winds. Probably his companion-a human wizard—waits in a ship’s tiny cabin, which is frozen with the terror. So in that case with most of his friend’s life on line and the sailor, may carefully ties a bowline knot and also remembers some of his father words: “Always check your knot twice, son.” 🙂

With all that out of the way! with this pirate background, your character shall be the master of high seas/oceans. Of course not only would you know how to sail the ship, but mainly you’ll have a salty swagger of the veteran sailor. So it always will be up to you only for deciding about how you learned this actual trade technique.

But maybe you’re a common employed there on a merchant’s ship, or you were raised by pirates. So in that way you might have gotten this experience. Either way, you shall know how to use the compass and also the fight sharks.

Sailor Background 5E

Hello everyone today we’re going to be taking one of the best sailor background dnd 5e. If you’re eagerly searching for this background then you’ve arrived at the perfect blog post. From this article you’ll get all the relevant information about this background. So make sure not to skip any paragraph from the beginning so that you will get more knowledge out of it. Without any further ado let’s get started with its overview now. In any case you may also have interested in our other 5e backgrounds.

Description

You have been sailed on a seagoing vessel for a significant time span mostly years. In that specified time, you looked down mighty storms, monsters of the deep, and also those who expected or wanted to sink your claim to the bottomless depths. Your first love has been the  distant line of the horizon, but any way, the time have been come to try your hand at something new.

First, talk about with your DM the idea of the sailed ship. Is it safe to say that it was a shipper deliver, a maritime ship, a ship of revelation or a pirate ship? How renowned (or scandalous) is this? Has it voyaged generally? Is it still sailing, or is it absent and missing from all hands? What were your duties on the board- like boatswain, captain, navigator, cook, or some other position? Who were the captain and the first mate too? Did you leave your ship on good terms with your fellows, or on the run? Also check out veteran 5e.

  • Skill Proficiencies: Athletics, Perception
  • Tool Proficiencies: Navigator’s tools, vehicles (water)
  • Languages: None
  • Equipment: The equipments are: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp.

These are the best sailor background dnd 5e stats! Please let me know what you think about them down below in the comment section. You might also like to use inheritor background 5e.

Suggested Characteristics:-

Reality is that a sailor might act like a tough and cruel person and look the same. Because they have to face such horrible and dangerous situations while they are obeying their duties on a ship. But any how the responsibilities of the life on a ship will make them likely to be reliable as well. The life abroad a ship shapes their outlook and also do form their attachments which seems to be most important. Also check out this dnd 5e orphan background.

Personality traits

D8Options For Personality Traits
1My friends know they can rely on me, no matter what.
2I work hard so that I can play hard when the work is done.
3I enjoy sailing into new ports and making new friends over a flagon of ale.
4I stretch the truth for the sake of a good story.
5To me, a tavern brawl is a nice way to get to know a new city.
6I never pass up a friendly wager.
7My language is as foul as an otyugh nest.
8I like a job well done, especially if I can convince someone else to do it.

Flaw

D6Options For Flaw
1I follow orders, even if I think they're wrong.
2I'll say anything to avoid having to do extra work.
3Once someone questions my courage, I never back down no matter how dangerous the situation.
4Once I start drinking, it's hard for me to stop.
5I can't help but pocket loose coins and other trinkets I come across.
6My pride will probably lead to my destruction.

Ideal

D6Options For Ideal
1Respect: The thing that keeps a ship together is mutual respect between captain and crew. (Good)
2Fairness: We all do the work, so we all share in the rewards. (Lawful)
3Freedom: The sea is freedom-the freedom to go anywhere and do anything. (Chaotic)
4Mastery: I'm a predator, and the other ships on the sea are my prey. (Evil)
5People: I'm committed to my crewmates, not to ideals. (Neutral)
6Aspiration: Someday I'll own my own ship and chart my own destiny. (Any)

Bond

d6Options For Bond
1I'm loyal to my captain first, everything else second.
2The ship is most important – crewmates and captains come and go.
3I'll always remember my first ship.
4In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
5I was cheated out of my fair share of the profits, and I want to get my due.
6Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.

Variants

Pirate

As per this variant you’ve spent all of your young age under the instructions of sway of a dread pirate and a ruthless cutthroat those are familiar for you to taught you about survival skills in the world of sharks and the savages. You’ve been experiencely indulged in the larceny on the high surface seas and even sent higher than a deserving soul for a briny grave. So the fear and bloodshed are no strangers to you because of your training since your young age, and you’ve garnered a somewhat unsavory reputation in many a port town.

Suppose If you take decision that your sailing career involved duplicate, you can select the Bad Reputation feature below alternate to the Ship’s Passage feature. So let’s check out the features now. You may also have interested in urchin background 5e.

Features

What is the Ship’s Passage Feature in D&D?

whenever you’re required to, you may be able to secure free passage on a sailing ship on yourself and also for your adventuring companions. In any case you might be sailed on the ship you helped on, or any another ship that you main some good relations with (probably one captained by a former crewmate).

Why because you’re calling in the favor and you can not be clear either of a schedule or a route which shall meet your every requirement. But here your dungeon master shall be determine about how long it takes to get where you have to go. In return for your free passage, you and your companions are expected to help the crew during the voyage.

Alternative: Bad Reputation

Suppose your d&d character has a pirate background dnd 5e, at that time you may choose this sailor background dnd 5e build feature instead of Ship’s Passage.

There’s is no matter of fact of where you go, people are afraid of you due to your reputation. When you are in a civilized settlement city and you have some relations regarding of civilized people, so with that knowledge you can get away with minor criminal offenses, like rejecting to pay for food at a tavern or breaking down doors at a local shop/restarent, since most people will not report your activity to the authorities due to your bad reputation and skills.

What is The Best Class for a Sailor Background?

If you have an idea on what is a sailor in d&d? In dungeons & dragons’ Sailor background is for those who have spent their lives at sea. They are most obviously suitable for the Fighter class, the Sailor could also work for other athletic classes like the Rogue or Ranger, depending upon what kind of sailor the character was (navy, privateer, pirate). Sailors have Athletics and Perception proficiencies and carry a belaying pin, a silk rope and a lucky charm.

Sailor Background DnD 5E Spells

Made a sea elf druid that focuses on water based spells with the dnd 5e sailor background. As soon as we got on to a boat they found out how dangerous my character was in the sea, and when the wind was no more, gust of wind to help push the ship along when stuck in the doldrums. A ship could also be a great place to send sorcerers where they won’t be much danger to the society. From down below you check out all the spells now.

  • distant spell, twinned spell/ warding wind
  • green-flame blade, lightning lure, create or destroy water, armor of agathys.
  • charm person/ devil’s sight, misty vision.
  • booming blade, gust, mending, shape water, feather fall, fog clou.
  • Jump
  • enhance ability, message
  • wall of water
  • mind sliver, misty step
  • tomb of levistus/ counterspell
  • remove curse
  • control water
  • hallucinatory terrain
  • lightning bolt
  • investiture of wind
  • summon elemental

As you can see, we now have the most powerful spellcaster, those who has nauticul-themed spells in order to help him to do some sailing. He is helpful if you would use him in a creative way. In a boat, he can cast gust of wind, warding wind, gust, investiture of wind, control water, and other spells to help him drive a boat. If you have a question about a spell choice, ask me. And please, tell me what you think, and what you’d change.

Baldur’s Gate

Baldur’s Gate was founded by the sailors, and its harbor is still the city’s beating heart you know. Many patriars are descended from captains of yore, the commerce of the Lower City has been built on the port, and even the Outer City’s rhythms are dominated by the ebb and flow of river trade. Because the sailors are as fundamental and ubiquitous to BG as the cobbles on its streets, characters with this background are usual. Also check out this shipwright background 5e.

Baldur’s Gate Feature: Smuggler’s Sense

The effects of a Baldur’s Gate feature can be used only while the character is in the BG — though, at the DM’s discretion, they might have applicable effects in situations same to those in Baldur’s Gate.

You’re familiar with the docks of Baldur’s Gate, the movement of inspectors and tax collectors, the way cargo and coin flows. As a result, it’s simplier for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of the Gray Wavers-the Flaming Fist harbor guards — and have a sense of how to operate the city’s mechanized cranes. Also read official smuggler background 5e.

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