You have been sailed on a seagoing vessel for a significant time span mostly years. In that specified time, you looked down mighty storms, monsters of the deep, and also those who expected or wanted to sink your claim to the bottomless depths. Your first love has been the distant line of the horizon, but any way, the time have been come to try your hand at something new.
First, talk about with your DM the idea of the sailed ship. Is it safe to say that it was a shipper deliver, a maritime ship, a ship of revelation or a pirate ship? How renowned (or scandalous) is this? Has it voyaged generally? Is it still sailing, or is it absent and missing from all hands?
What were your duties on the board- like boatswain, captain, navigator, cook, or some other position? Who were the captain and the first mate too? Did you leave your ship on good terms with your fellows, or on the run?
Navigator’s tools, vehicles (water)
The equipments are: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp.
Reality is that a sailor might act like a tough and cruel person and look the same. Because they have to face such horrible and dangerous situations while they are obeying their duties on a ship. But any how the responsibilities of the life on a ship will make them likely to be reliable as well. The life abroad a ship shapes their outlook and also do form their attachments which seems to be most important.
|D8||Options For Personality Traits|
|1||My friends know they can rely on me, no matter what.|
|2||I work hard so that I can play hard when the work is done.|
|3||I enjoy sailing into new ports and making new friends over a flagon of ale.|
|4||I stretch the truth for the sake of a good story.|
|5||To me, a tavern brawl is a nice way to get to know a new city.|
|6||I never pass up a friendly wager.|
|7||My language is as foul as an otyugh nest.|
|8||I like a job well done, especially if I can convince someone else to do it.|
|D6||Options For Flaw|
|1||I follow orders, even if I think they're wrong.|
|2||I'll say anything to avoid having to do extra work.|
|3||Once someone questions my courage, I never back down no matter how dangerous the situation.|
|4||Once I start drinking, it's hard for me to stop.|
|5||I can't help but pocket loose coins and other trinkets I come across.|
|6||My pride will probably lead to my destruction.|
|D6||Options For Ideal|
|1||Respect: The thing that keeps a ship together is mutual respect between captain and crew. (Good)|
|2||Fairness: We all do the work, so we all share in the rewards. (Lawful)|
|3||Freedom: The sea is freedom-the freedom to go anywhere and do anything. (Chaotic)|
|4||Mastery: I'm a predator, and the other ships on the sea are my prey. (Evil)|
|5||People: I'm committed to my crewmates, not to ideals. (Neutral)|
|6||Aspiration: Someday I'll own my own ship and chart my own destiny. (Any)|
|d6||Options For Bond|
|1||I'm loyal to my captain first, everything else second.|
|2||The ship is most important – crewmates and captains come and go.|
|3||I'll always remember my first ship.|
|4||In a harbor town, I have a paramour whose eyes nearly stole me from the sea.|
|5||I was cheated out of my fair share of the profits, and I want to get my due.|
|6||Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.|
Variant Sailor: Pirate:-
You have spent your adolescence in the hold of a terrible or dread pirate, a coldhearted jackfruit who taught you to get by in the domain of sharks and wild animals. You appreciate hatchlings on the high seas and send more than one admirable soul to the shimmering tomb. Fear and butcher is not any more unconventional to you, and you have expanded some unwanted reputation in many port urban zones.
If you adopted the piracy in your sailor career, you can pick the Bad Reputation incorporate underneath as opposed to the ship’s passage functions.
Variant Feature: Bad Reputation:-
In case your character has this sailor background, you can pick this background feature besides the Ship’s Passage.
Despite where you go, people dread you because of your danger images and a bad reputation. When you are in a reasonable settlement, you can draw off minor criminal offenses, for instance, declining to pay for sustenance at a lodge or breaking passages at a neighboring shop, as most by far report your improvement to experts. won’t give.
This shows a different character of yours, it also gives you a little bit of calm in your mind. By this, you can stay away from some minor crime because at this time you are living in your normal life.
Feature: Ship’s Passage:-
Whenever you want to, you can prepare a free and way for yourself and your gutsy pals on a cruising ship. You may have a relationship with the ship you serve, on that dispatch, or with another ship (probably captained by a past gathering). Since you are requesting help, you can’t make sure of a schedule or course that will address your every issue. Your DM will decide how long time it will take you to arrive. As a byproduct of your free segment, you and your associates are depended upon to help the gathering all through the experience.