Hillsfar Merchant 5e Background In DnD

Overview Of The Hillsfar Merchant

Before you’re becoming an adventurer, actually, you were a successful merchant operating out the Hillsfar and the city of trade. Actually, your family operated warehouses, organized caravans, managed stores, or owned a ship and has trade contacts throughout the Moonsea region and as well as up and down the length of the sword coast.

Probably, they import ore, uncut germs, untreated furs, or else gain into the city of the trade, or they do export fine cloth, faceted gems, fine furs, or Dragon’s Breath, a brandy-like liquor. Regardless, you’ve largely given that life up for some reason and also have chosen to seek adventure instead. Nevertheless, the training you have been received then, and probably the contacts which have made and serve you well like an adventurer.

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  • Skill Proficiencies. Insight, Persuasion
  • Tool Proficiencies. Vehicles (land) and vehicles (water)
  • Equipment. A fine set of clothes, a signet ring, a letter of introduction from your family’s trading house, and a purse containing 25 gp.
  • Lifestyle. Wealthy

Suggested Characteristics

Personality Traits

D8Options For Personality Traits
1I fill my evenings with wine or mead and song.
2I greatly admire gladiators and enjoy the Arena.
3I take my wealth for granted. It seldom occurs to me that others aren't rich themselves.
4I leave broken hearts all around the Moonsea and up and down the Sword Coast.
5I work hard and seldom make time for fun.
6I am a particularly devout and pray often.
7The Red Plumes caught me once. I hate them.
8I ask a lot of questions to get information about those with whom I am working and dealing.

Flaws

D6Options For Flaws
1I am a braggart. I promote myself shamelessly.
2I am vain. I always wear the latest fashions.
3I am a glutton. I eat and drink to excess.
4I am a snob. I want only the finest things in life.
5I am lazy. I want others to take care of everything.
6I am overconfident. I overestimate my abilities.

Ideal

D6Options For Ideals
1Frugal: I spend my money very carefully. (Lawful)
2Profligate: I tend to spend extravagantly. (Chaotic)
3Honest: I deal with others above board. (Any)
4Sharp: I seek to make the best deal possible. (Any)
5Charitable: I give generously to others. (Good)
6Greedy: I do not share my wealth with others. (Evil)

Bond

D6Options For Bonds
1I am fiercely loyal to those with whom I work.
2I must uphold the good name of my family.
3I will prove myself to my family as an adventurer.
4Deals are sacrosanct. I never go back on my word.
5I love making deals and negotiating agreements.
6I guard my wealth jealously.

Feature (choose one)

Feature: Factor

Even though you have left the day to day life of a merchant behind and your family has assigned you the services of a loyal retainer from the business, a factor, husbanding agent, seafarer, caravan guard, or the clerk. Actually, this individual is a commoner who can actually able to perform the mundane tasks for you like making purchases, delivering messages, and also running errands.

Honestly, he/she won’t fight for you and also won’t follow you into the obviously dangerous areas (like the dungeons) and also will be leave if thoroughly endangered or abused. Suppose, if he/she has been killed and the family assigns you another within a few days. Also read this potters tools dnd.

Note: This feature is a variant of the Noble Knight’s Retainers feature.

Alternate Feature: Trade Contact

Actually, you and also your family members have trade contacts like caravan caravan masters, shopkeepers, sailors, artisans, and the farmers throughout the Moonsea region and all along the Sword Coast too. Once per each game session, whenever adventuring in either of those areas and you can use those contacts to easily get an information either about the local area or about to pass a message to someone in such type of areas, of course even across the great distance between the two areas.

Note: Actually, This feature is a variant of the Criminal Contact and also Researcher features.

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