Urchin 5e Background:
You have grown up on the streets alone, poor and orphaned, you never had any one to watch over you or to provide anything for you, so automatically, you have learned some techniques to provide for yourself. With dreadfully energy you fought over the food also you had kept a constant watch out for other desperate souls those who might have steal from you. You have slept on the rooftops and also in alleyways, exposed to the elements and also endured sickness without getting the advantage of the medicine or a place to recuperate. You have survived by despite all odds and also did so through speed, strength, cunning or it might be some combination of each.
With enough money you have started your adventuring career with this enough money you can live modestly but very securely it will happen for at least ten days. Two questions we rise over here and they are How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life? Our full list of official backgrounds are written in updated way you can check them too.
- Skill Proficiencies: Sleight of Hand, Stealth
- Tool Proficiencies: Disguise kit, thieves’ tools
- Languages: None
- Equipment: a belt pouch containing 10 gp, a set of common clothes, a token to remember your parents by, a d&d 5e urchin pet mouse, a map of the city you grew up in and also a small knife.
Suggested Characteristics:
By the lives of desperate poverty urchins are shaped for good and also for ill. They tend to be driven either by the commitment to the people with whom they have shared their life on the street or with the burning desire for finding a better life and it maybe get some payback on all other rich people who ever treated them badly.
Personality Traits:
D8 | Options For Personality Traits |
---|---|
1 | I hide scraps of food and trinkets away in my pockets. |
2 | I ask a lot of questions. |
3 | I like to squeeze into small places where no one else can get to me. |
4 | I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms. |
5 | I eat like a pig and have bad manners. |
6 | I think anyone who's nice to me is hiding evil intent. |
7 | I don't like to bathe. |
8 | I bluntly say what other people are hinting at or hiding. |
Flaws:
D6 | Options For Flaws |
---|---|
1 | If I'm outnumbered, I will run away from a fight. |
2 | Gold seems like a lot of money to me, and I'll do just about anything for more of it. |
3 | I will never fully trust anyone other than myself. |
4 | I'd rather kill someone in their sleep then fight fair. |
5 | It's not stealing if I need it more than someone else. |
6 | People who can't take care of themselves get what they deserve. |
Ideals:
D6 | Ideal |
---|---|
1 | Respect: All people, rich or poor, deserve respect. (Good) |
2 | Community: We have to take care of each other, because no one else is going to do it. (Lawful) |
3 | Change: The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic) |
4 | Retribution: The rich need to be shown what life and death are like in the gutters. (Evil) |
5 | People: I help the people who help me-that's what keeps us alive. (Neutral) |
6 | Aspiration: I'm going to prove that I'm worthy of a better life. (Any) |
Bond:
D6 | Bond |
---|---|
1 | My town or city is my home, and I'll fight to defend it. |
2 | I sponsor an orphanage to keep others from enduring what I was forced to endure. |
3 | I owe my survival to another urchin who taught me to live on the streets. |
4 | I owe a debt I can never repay to the person who took pity on me. |
5 | I escaped my life of poverty by robbing an important person, and I'm wanted for it. |
6 | No one else should have to endure the hardships I've been through. |
For criminal suggested characteristics visit this pirate background 5e post
Feature: City Secrets
As an dnd urchin background 5e you know all the secret patterns and also flow to cities and you can find the passages through the urban sprawl which others would miss. But when you aren’t in combat, you (also companions you lead) can able to travel between any two locations in the whole city twice as fast as your speed would normally allow.