D&D Hillsfar Smuggler Background 5e

Overview Of D&D Hillsfar Smuggler

Ordinarily, Hillsfar Smuggler background 5e is the city of trade. Even though, the great law of trade only will protect the “legitimate” trade, Actually, the trade which passes through the city’s sole gate and which the red plumes monitor and also tax. Also the great law of humanity banishes non-humans from the city altogether. Also the two great laws create the great demand and also great risk for the smugglers, who shepherd illicit goods and also the non-humans into and out of the city by secret routes.

Actually, The Rogues guild tightly will be controlled all of this activity and also taking its cut from the sanctioned jobs and also exacting punishment for the independent jobs. Probably, you’ve trafficked the Dragon’s Breath (a brandy-like liquor) for avoiding tarrifs or contraband to avoid the seizure, or else maybe you are a human who do sympathizes with the non-humans and also worked as part of the network of secret routes and also the safe houses which can helps you to slip into an out of the city unnoticed, for a price. You may also interested in dnd herbalism kit.

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  • Skill Proficiencies: Perception, Stealth
  • Language Proficiencies: One racial language
  • Tool Proficiencies: Forgery kit
  • Equipment: A forgery kit, a set of common clothes, a belt pouch, and 5 gp
  • Lifestyle: Modest

We recommend you also read bandit 5e background as well.

Personality Traits

D8Options For Personality Trait
1When I'm not smuggling, I gamble.
2I just love Halfling cooking and baking!
3I party with dwarves whenever I can.
4I'm a terrible singer, but I love to do it.
5I was raised to honor Chauntea and still do.
6The blood sports of the Arena sicken me.
7I think non-humans are really interesting.
8I exaggerate the tales of my exploits.

Flaws

D6Options For Flaws
1My hatred for the Red Plumes burns so brightly that I have difficulty suppressing It around them.
2The Red Plumes caught me once before, and I was branded for my crime. If they catch me again, for any offense, the punishment will be dire.
3I treat all Hillsfarans poorly. I am disgusted with their failure to revolt against the Great Law of Humanity.
4I have difficulty trusting strangers. Anyone could be a spy for the authorities.
5I am greedy. There Isn't much I won't do for money.
6I'm an informant for the Red Plumes. They let me continue my activities, so long as I pass them information about illegal activity in Hillsfar.

Ideals

D6Options For Ideals
1Fair: I think everyone deserves to be treated fairly. I don't play favorites. (Lawful)
2Impulsive: Planning is often a waste of time. No plan survives contact with reality. It's easier to dive in and deal with the consequences. (Chaotic)
3Curious: I want to learn as much as I can about the people and places I encounter. (Any)
4Prepared: I think success depends on preparing as much as possible in advance. (Any)
5Respectful: I think everyone deserves to be treated with respect and dignity, regardless of their race, creed, color, or origin. (Good)
6Corrupt: I will break the law or act dishonestly if the money is right. (Evil)

Bonds

D6Options For Bonds
1I am loyal to the Rogues Guild and would do anything for them.
2I love the city of Hillsfar and my fellow Hillsfarians, despite the recent problems.
3I admire the elves. I help them whenever I can.
4A gnome helped me once. I pay the favor forward.
5I enjoy tricking the Red Plumes at every opportunity.
6I smuggled agricultural goods for non-human farmers. I try to help them when I can.

Feature: Secret Passage

You can call on your specific contacts within the particular smuggling community for securing the secret passage into or out of the hillsfar for yourself and for your adventuring companions too, no questions have been asked, no Red Plume entanglements. Simply, because you’re calling in a favor, also you can not be certainly they would be able to help on your timetable or at all.

Basically, your Dungeon Master (DM) will determine whether you can be smuggled into or out of the city. So, in return of your passage, you and your companions may owe the Rogue’s Guild a favor and/or may have to pay the bribes.

Note: This feature is a variant of the Sailor Background feature.

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